Xianyun
Practical config
Use xianyun in configs. Aliases: liuyun, cloudretainer
Code
xianyun char lvl=90/90 cons=0 talent=9,9,9;
xianyun add weapon="favoniussword" refine=5 lvl=90/90;
xianyun add set="emblemofseveredfate" count=4;
xianyun add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Adeptal Assistance monitor
Good for testing plunge teams: print or guard the remaining stacks before the plunge window.
Code
xianyun skill, high_plunge, burst;
print(.xianyun.adeptal-assistance);Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn xianyun_basic_loop() {
if .xianyun.skill.ready {
xianyun skill;
}
if .xianyun.burst.ready {
xianyun burst;
}
xianyun attack:3;
}Wait while .xianyun.adeptal-assistance is active
Number of Adeptal Assistance stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .xianyun.adeptal-assistance > 0 && f() - start < 300 {
xianyun attack;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
xianyun attack[travel=10];Use charge[travel=...]
Projectile travel time. Default 10 frames.
charge[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
xianyun charge[travel=10];Actions you can write
attack usable directly
Code
xianyun attack:3;charge usable directly
Code
xianyun attack, charge;skill usable directly
Code
xianyun skill;burst usable directly
Code
xianyun burst;low_plunge Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).
Code
xianyun low_plunge[collision=0];high_plunge Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).
Code
xianyun high_plunge[collision=0];dash usable directly
Code
xianyun dash;jump usable directly
Code
xianyun jump;walk usable directly
Code
xianyun walk;swap usable directly
Code
xianyun swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
xianyun attack[travel=10];charge[travel=...] - Projectile travel time. Default 10 frames.
Code
xianyun charge[travel=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
xianyun low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
xianyun high_plunge[collision=0];Fields for conditions
.xianyun.adeptal-assistance - Number of Adeptal Assistance stacks.
Code
if .xianyun.adeptal-assistance > 0 {
# action here
}Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
- Video #6
Count: Sheet (credit: caramielle.)
Count: Sheet (credit: caramielle.)
Count: Sheet (credit: caramielle.)
Count: Sheet (credit: caramielle.)
Count: Sheet (credit: caramielle.)
Count: Sheet (credit: caramielle.)
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| N4 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 3 | - | - | - | This is an approximation because the projectile does single target damage to every enemy it collides with on the path. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Circle | Player | - | - | 1.5 | - | - | - | This is an approximation because we do not simulate E damage triggering on collision between character model and enemy. |
| E-Plunge | Circle | Player | - | - | 4 | - | - | - | - |
| EE-Plunge | Circle | Player | - | - | 5 | - | - | - | - |
| EEE-Plunge | Circle | Player | - | - | 6.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | - | 7 | - | - | - | - |
| Q-Starwicker | Circle | Player | - | - | 4.8 | - | - | - | - |
Known issues
- Not all characters can plunge after a Adeptal Assistance boosted jump
Names
- xianyun
- liuyun
- cloudretainer
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E). |
high_plunge | ⚠ | Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E). |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
charge | travel | Projectile travel time. Default 10 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|---|
.xianyun.adeptal-assistance | Number of Adeptal Assistance stacks. |