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Xianyun

Practical config

Use xianyun in configs. Aliases: liuyun, cloudretainer

Code

xianyun char lvl=90/90 cons=0 talent=9,9,9;
xianyun add weapon="favoniussword" refine=5 lvl=90/90;
xianyun add set="emblemofseveredfate" count=4;
xianyun add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Adeptal Assistance monitor

Good for testing plunge teams: print or guard the remaining stacks before the plunge window.

Code

xianyun skill, high_plunge, burst;
print(.xianyun.adeptal-assistance);

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn xianyun_basic_loop() {
  if .xianyun.skill.ready {
    xianyun skill;
  }
  if .xianyun.burst.ready {
    xianyun burst;
  }
  xianyun attack:3;
}

Wait while .xianyun.adeptal-assistance is active

Number of Adeptal Assistance stacks.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .xianyun.adeptal-assistance > 0 && f() - start < 300 {
  xianyun attack;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

xianyun attack[travel=10];

Use charge[travel=...]

Projectile travel time. Default 10 frames.

charge[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

xianyun charge[travel=10];

Actions you can write

attack usable directly

Code

xianyun attack:3;

charge usable directly

Code

xianyun attack, charge;

skill usable directly

Code

xianyun skill;

burst usable directly

Code

xianyun burst;

low_plunge Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).

Code

xianyun low_plunge[collision=0];

high_plunge Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).

Code

xianyun high_plunge[collision=0];

dash usable directly

Code

xianyun dash;

jump usable directly

Code

xianyun jump;

walk usable directly

Code

xianyun walk;

swap usable directly

Code

xianyun swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

xianyun attack[travel=10];

charge[travel=...] - Projectile travel time. Default 10 frames.

Code

xianyun charge[travel=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

xianyun low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

xianyun high_plunge[collision=0];

Fields for conditions

.xianyun.adeptal-assistance - Number of Adeptal Assistance stacks.

Code

if .xianyun.adeptal-assistance > 0 {
  # action here
}

Frames

Video credit: caramielle.
Count: Sheet (credit: caramielle.)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--0.8----
N2CirclePrimaryTarget--0.8----
N3CirclePrimaryTarget--0.8----
N4CirclePrimaryTarget--1----

Known issues

  • Not all characters can plunge after a Adeptal Assistance boosted jump

Names

  • xianyun
  • liuyun
  • cloudretainer

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).
high_plungePrevious action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E).
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
chargetravelProjectile travel time. Default 10 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.xianyun.adeptal-assistance
Number of Adeptal Assistance stacks.
If more than one field is available, then either field will work.