Skip to main content

Sethos

Practical config

Use sethos in configs. Aliases: None listed.

Code

sethos char lvl=90/90 cons=0 talent=9,9,9;
sethos add weapon="favoniussword" refine=5 lvl=90/90;
sethos add set="emblemofseveredfate" count=4;
sethos add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn sethos_basic_loop() {
  if .sethos.skill.ready {
    sethos skill;
  }
  if .sethos.burst.ready {
    sethos burst;
  }
  sethos attack:3;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

sethos attack[travel=10];

Use aim[hold=...]

0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Shadowpiercing Shot.

aim[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

sethos aim[hold=1];

Actions you can write

attack usable directly

Code

sethos attack:3;

aim usable directly

Code

sethos aim[weakspot=1,travel=10];

skill usable directly

Code

sethos skill;

burst usable directly

Code

sethos burst;

dash usable directly

Code

sethos dash;

jump usable directly

Code

sethos jump;

walk usable directly

Code

sethos walk;

swap usable directly

Code

sethos swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

sethos attack[travel=10];

aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Shadowpiercing Shot.

Code

sethos aim[hold=1];

aim[travel=...] - Projectile travel time. Default 10 frames.

Code

sethos aim[travel=10];

aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.

Code

sethos aim[weakspot=1];

Fields for conditions

No special entries documented.

Frames

Video credit: ange1o5
Count: Sheet (credit: ange1o5)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue
ShadowpiercingShot-Head0.120.01falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2-1BoxPrimaryTarget--0.5--0.11-
N2-2BoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
Q-N1BoxPlayer----0.115This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target.
Q-N2-1BoxPlayer----0.115This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target.
Q-N2-2BoxPlayer----0.115This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target.
Q-N3BoxPlayer----0.115This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target.

Known issues

Does not have any known issues

Names

  • sethos

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Shadowpiercing Shot.
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.

Fields

Does not have any fields