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Illuga

Practical config

Use illuga in configs. Aliases: None listed.

Code

illuga char lvl=90/90 cons=0 talent=9,9,9;
illuga add weapon="favoniussword" refine=5 lvl=90/90;
illuga add set="emblemofseveredfate" count=4;
illuga add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Special notes

Tap vs hold skill

Tap skill is the short Geo hit. Hold skill uses the `hold` param and pushes the hitmark later.

Code

illuga skill[hold=30];

Burst stack spender

After burst, active Geo hits consume burst stacks and add EM-scaling flat damage. Lunar Crystallize uses the stronger branch.

Code

illuga burst;
illuga skill;
illuga attack:3;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn illuga_basic_loop() {
  if .illuga.skill.ready {
    illuga skill;
  }
  if .illuga.burst.ready {
    illuga burst;
  }
  illuga attack:3;
}

Actions you can write

No special entries documented.

Special action params

No special entries documented.

Fields for conditions

No special entries documented.

Frames

Character does not have any frames video

Hitlag Data

No hitlag data for character

AoE Data

No AoE data for

Known issues

Does not have any known issues

Names

Does not have any known names

Legal Actions

Does not have any known legal actions

Params

Does not have any ability params

Fields

Does not have any fields