Illuga
Practical config
Use illuga in configs. Aliases: None listed.
Code
illuga char lvl=90/90 cons=0 talent=9,9,9;
illuga add weapon="favoniussword" refine=5 lvl=90/90;
illuga add set="emblemofseveredfate" count=4;
illuga add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Special notes
Tap vs hold skill
Tap skill is the short Geo hit. Hold skill uses the `hold` param and pushes the hitmark later.
Code
illuga skill[hold=30];Burst stack spender
After burst, active Geo hits consume burst stacks and add EM-scaling flat damage. Lunar Crystallize uses the stronger branch.
Code
illuga burst;
illuga skill;
illuga attack:3;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn illuga_basic_loop() {
if .illuga.skill.ready {
illuga skill;
}
if .illuga.burst.ready {
illuga burst;
}
illuga attack:3;
}Actions you can write
No special entries documented.
Special action params
No special entries documented.
Fields for conditions
No special entries documented.