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Kaeya

Practical config

Use kaeya in configs. Aliases: None listed.

Code

kaeya char lvl=90/90 cons=0 talent=9,9,9;
kaeya add weapon="favoniussword" refine=5 lvl=90/90;
kaeya add set="emblemofseveredfate" count=4;
kaeya add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn kaeya_basic_loop() {
  if .kaeya.skill.ready {
    kaeya skill;
  }
  if .kaeya.burst.ready {
    kaeya burst;
  }
  kaeya attack:3;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

kaeya low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

kaeya high_plunge[collision=0];

Actions you can write

attack usable directly

Code

kaeya attack:3;

charge Need to use attack right before charge.

Code

kaeya attack, charge;

skill usable directly

Code

kaeya skill;

burst usable directly

Code

kaeya burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

kaeya low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

kaeya high_plunge[collision=0];

dash usable directly

Code

kaeya dash;

jump usable directly

Code

kaeya jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

kaeya walk;

swap usable directly

Code

kaeya swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

kaeya low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

kaeya high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.060.01truefalse
N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.81.7----
N2CirclePlayer-1.21.5----
N3BoxPlayer--0.2--12.6-
N4BoxPlayer-0.3--13.5-
N5CirclePlayer-0.51.8----

Known issues

Does not have any known issues

Names

  • kaeya

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields