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Furina

Practical config

Use furina in configs. Aliases: furinadefontaine

Code

furina char lvl=90/90 cons=0 talent=9,9,9;
furina add weapon="favoniussword" refine=5 lvl=90/90;
furina add set="emblemofseveredfate" count=4;
furina add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Fanfare debug

Print fanfare around the burst window to see whether the team is feeding enough HP change.

Code

furina skill;
furina burst;
print(.furina.fanfare);

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn furina_basic_loop() {
  if .furina.skill.ready {
    furina skill;
  }
  if .furina.burst.ready {
    furina burst;
  }
  furina attack:3;
}

Wait while .furina.ousia is active

Whether Furina is in the Ousia Arke.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .furina.ousia > 0 && f() - start < 300 {
  furina attack;
}

Wait while .furina.fanfare is active

Current amount of fanfare.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .furina.fanfare > 0 && f() - start < 300 {
  furina attack;
}

Wait while .furina.c6-count is active

Number of c6 effects triggered.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .furina.c6-count > 0 && f() - start < 300 {
  furina attack;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

furina low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

furina high_plunge[collision=0];

Actions you can write

attack usable directly

Code

furina attack:3;

charge usable directly

Code

furina attack, charge;

skill usable directly

Code

furina skill;

burst usable directly

Code

furina burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

furina low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

furina high_plunge[collision=0];

dash usable directly

Code

furina dash;

jump usable directly

Code

furina jump;

walk usable directly

Code

furina walk;

swap usable directly

Code

furina swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

furina low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

furina high_plunge[collision=0];

Fields for conditions

.furina.ousia - Whether Furina is in the Ousia Arke.

Code

if .furina.ousia > 0 {
  # action here
}

.furina.fanfare - Current amount of fanfare.

Code

if .furina.fanfare > 0 {
  # action here
}

.furina.c6-count - Number of c6 effects triggered.

Code

if .furina.c6-count > 0 {
  # action here
}

Frames

Video credit: charliex3000
Count: Sheet (credit: caramielle)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.010.01truefalse
N20.010.01truefalse
N30.020.01truefalse
N40.020.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.1--1.52.8-
N2CirclePrimaryTarget-0.11.7----
N3CirclePrimaryTarget-0.51.9----
N4BoxPrimaryTarget--2.5--56-
N1-C6BoxPrimaryTarget--0.1--1.53-
N2-C6CirclePrimaryTarget-0.12.3----
N3-C6CirclePrimaryTarget-0.82.2----
N4-C6BoxPrimaryTarget--2.5--67-

Known issues

Does not have any known issues

Names

  • furina
  • furinadefontaine

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.furina.ousia
Whether Furina is in the Ousia Arke.
.furina.fanfare
Current amount of fanfare.
.furina.c6-count
Number of c6 effects triggered.
If more than one field is available, then either field will work.