Furina
Practical config
Use furina in configs. Aliases: furinadefontaine
Code
furina char lvl=90/90 cons=0 talent=9,9,9;
furina add weapon="favoniussword" refine=5 lvl=90/90;
furina add set="emblemofseveredfate" count=4;
furina add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Fanfare debug
Print fanfare around the burst window to see whether the team is feeding enough HP change.
Code
furina skill;
furina burst;
print(.furina.fanfare);Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn furina_basic_loop() {
if .furina.skill.ready {
furina skill;
}
if .furina.burst.ready {
furina burst;
}
furina attack:3;
}Wait while .furina.ousia is active
Whether Furina is in the Ousia Arke.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .furina.ousia > 0 && f() - start < 300 {
furina attack;
}Wait while .furina.fanfare is active
Current amount of fanfare.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .furina.fanfare > 0 && f() - start < 300 {
furina attack;
}Wait while .furina.c6-count is active
Number of c6 effects triggered.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .furina.c6-count > 0 && f() - start < 300 {
furina attack;
}Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
furina low_plunge[collision=0];Use high_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
high_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
furina high_plunge[collision=0];Actions you can write
attack usable directly
Code
furina attack:3;charge usable directly
Code
furina attack, charge;skill usable directly
Code
furina skill;burst usable directly
Code
furina burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
furina low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
furina high_plunge[collision=0];dash usable directly
Code
furina dash;jump usable directly
Code
furina jump;walk usable directly
Code
furina walk;swap usable directly
Code
furina swap;Special action params
low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
furina low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
furina high_plunge[collision=0];Fields for conditions
.furina.ousia - Whether Furina is in the Ousia Arke.
Code
if .furina.ousia > 0 {
# action here
}.furina.fanfare - Current amount of fanfare.
Code
if .furina.fanfare > 0 {
# action here
}.furina.c6-count - Number of c6 effects triggered.
Code
if .furina.c6-count > 0 {
# action here
}Frames
- Video #1
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- Video #10
Count: Sheet (credit: caramielle)
Count: Sheet (credit: caramielle)
Count: Sheet (credit: caramielle)
Count: Sheet (credit: caramielle)
Count: Sheet (credit: caramielle)
Count: Sheet (credit: caramielle)
Count: Sheet (credit: kolibri._.)
Count: Sheet (credit: charliex3000)
Count: Sheet (credit: charliex3000)
Count: Sheet (credit: charliex3000)
Hitlag Data
- Normal
- Charge Attack
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.01 | 0.01 | true | false |
| N2 | 0.01 | 0.01 | true | false |
| N3 | 0.02 | 0.01 | true | false |
| N4 | 0.02 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0.02 | 0.01 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.1 | - | - | 1.5 | 2.8 | - |
| N2 | Circle | PrimaryTarget | - | 0.1 | 1.7 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | 0.5 | 1.9 | - | - | - | - |
| N4 | Box | PrimaryTarget | - | -2.5 | - | - | 5 | 6 | - |
| N1-C6 | Box | PrimaryTarget | - | -0.1 | - | - | 1.5 | 3 | - |
| N2-C6 | Circle | PrimaryTarget | - | 0.1 | 2.3 | - | - | - | - |
| N3-C6 | Circle | PrimaryTarget | - | 0.8 | 2.2 | - | - | - | - |
| N4-C6 | Box | PrimaryTarget | - | -2.5 | - | - | 6 | 7 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | - | 2.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Ousia-Bubble | Circle | Player | - | - | 5 | - | - | - | - |
| E-Surintendante-Chevalmarin | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | Target aquisition range is not implemented. |
| E-Gentilhomme-Usher | Circle | PrimaryTarget | - | - | 2.5 | - | - | - | Target aquisition range is not implemented. |
| E-Mademoiselle-Crabaletta | Circle | PrimaryTarget | - | - | 3.5 | - | - | - | Target aquisition range is not implemented. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | Player | - | - | 5 | - | - | - | - |
Known issues
Names
- furina
- furinadefontaine
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|---|
.furina.ousia | Whether Furina is in the Ousia Arke. |
.furina.fanfare | Current amount of fanfare. |
.furina.c6-count | Number of c6 effects triggered. |