Aloy
Practical config
Use aloy in configs. Aliases: None listed.
Code
aloy char lvl=90/90 cons=0 talent=9,9,9;
aloy add weapon="favoniussword" refine=5 lvl=90/90;
aloy add set="emblemofseveredfate" count=4;
aloy add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Coil check
Use Coil count to decide whether Aloy is ready to continue her Cryo-infused route.
Code
if .aloy.coil >= 4 {
aloy attack:3;
} else if .aloy.skill.ready {
aloy skill;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn aloy_basic_loop() {
if .aloy.skill.ready {
aloy skill;
}
if .aloy.burst.ready {
aloy burst;
}
aloy attack:3;
}Wait while .aloy.coil is active
Current number of coil stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .aloy.coil > 0 && f() - start < 300 {
aloy attack;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
aloy attack[travel=10];Use aim[hold=...]
0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aim[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
aloy aim[hold=1];Actions you can write
attack usable directly
Code
aloy attack:3;aim usable directly
Code
aloy aim[weakspot=1,travel=10];skill usable directly
Code
aloy skill;burst usable directly
Code
aloy burst;dash usable directly
Code
aloy dash;jump usable directly
Code
aloy jump;walk Only aim followed by walk has proper frames.
Code
aloy walk;swap usable directly
Code
aloy swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
aloy attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
Code
aloy aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
aloy aim[travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
aloy aim[weakspot=1];skill[travel=...] - Projectile travel time. Default 5 frames.
Code
aloy skill[travel=10];skill[bomblets=...] - Number of Chillwater Bomblets to spawn. Default 2 bomblets.
Code
aloy skill[bomblets=1];skill[bomb_delay=...] - Determines when Chillwater Bomblets start exploding after projectile hits. Default 0 frames.
Code
aloy skill[bomb_delay=10];Fields for conditions
.aloy.coil - Current number of coil stacks.
Code
if .aloy.coil > 0 {
# action here
}Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Aimed Shot
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-ChillwaterBomblets | 0 | 0 | true | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N1-1-MaxCoil | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N1-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N1-2-MaxCoil | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2-MaxCoil | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3-MaxCoil | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4-MaxCoil | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-FreezeBomb | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| E-ChillwaterBomblets | Circle | GlobalValue | - | - | 2 | - | - | - | Attacks spawn at same Target as E-FreezeBomb. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-ElementalBurst | Circle | Player | - | 6.5 | 6.5 | - | - | - | - |
Known issues
Names
- aloy
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Only aim followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
skill | travel | Projectile travel time. Default 5 frames. |
skill | bomblets | Number of Chillwater Bomblets to spawn. Default 2 bomblets. |
skill | bomb_delay | Determines when Chillwater Bomblets start exploding after projectile hits. Default 0 frames. |
Fields
| Field | Description |
|---|---|
.aloy.coil | Current number of coil stacks. |