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Aloy

Practical config

Use aloy in configs. Aliases: None listed.

Code

aloy char lvl=90/90 cons=0 talent=9,9,9;
aloy add weapon="favoniussword" refine=5 lvl=90/90;
aloy add set="emblemofseveredfate" count=4;
aloy add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Coil check

Use Coil count to decide whether Aloy is ready to continue her Cryo-infused route.

Code

if .aloy.coil >= 4 {
  aloy attack:3;
} else if .aloy.skill.ready {
  aloy skill;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn aloy_basic_loop() {
  if .aloy.skill.ready {
    aloy skill;
  }
  if .aloy.burst.ready {
    aloy burst;
  }
  aloy attack:3;
}

Wait while .aloy.coil is active

Current number of coil stacks.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .aloy.coil > 0 && f() - start < 300 {
  aloy attack;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

aloy attack[travel=10];

Use aim[hold=...]

0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).

aim[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

aloy aim[hold=1];

Actions you can write

attack usable directly

Code

aloy attack:3;

aim usable directly

Code

aloy aim[weakspot=1,travel=10];

skill usable directly

Code

aloy skill;

burst usable directly

Code

aloy burst;

dash usable directly

Code

aloy dash;

jump usable directly

Code

aloy jump;

walk Only aim followed by walk has proper frames.

Code

aloy walk;

swap usable directly

Code

aloy swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

aloy attack[travel=10];

aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).

Code

aloy aim[hold=1];

aim[travel=...] - Projectile travel time. Default 10 frames.

Code

aloy aim[travel=10];

aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.

Code

aloy aim[weakspot=1];

skill[travel=...] - Projectile travel time. Default 5 frames.

Code

aloy skill[travel=10];

skill[bomblets=...] - Number of Chillwater Bomblets to spawn. Default 2 bomblets.

Code

aloy skill[bomblets=1];

skill[bomb_delay=...] - Determines when Chillwater Bomblets start exploding after projectile hits. Default 0 frames.

Code

aloy skill[bomb_delay=10];

Fields for conditions

.aloy.coil - Current number of coil stacks.

Code

if .aloy.coil > 0 {
  # action here
}

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1-1BoxPrimaryTarget--0.5--0.11-
N1-1-MaxCoilBoxPrimaryTarget--0.5--0.11-
N1-2BoxPrimaryTarget--0.5--0.11-
N1-2-MaxCoilBoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N2-MaxCoilBoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N3-MaxCoilBoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N4-MaxCoilBoxPrimaryTarget--0.5--0.11-

Known issues

Does not have any known issues

Names

  • aloy

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkOnly aim followed by walk has proper frames.
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.
skilltravelProjectile travel time. Default 5 frames.
skillbombletsNumber of Chillwater Bomblets to spawn. Default 2 bomblets.
skillbomb_delayDetermines when Chillwater Bomblets start exploding after projectile hits. Default 0 frames.

Fields

FieldDescription
.aloy.coil
Current number of coil stacks.
If more than one field is available, then either field will work.