Kaedehara Kazuha
Practical config
Use kazuha in configs. Aliases: kaedeharakazuha, kaz
Code
kazuha char lvl=90/90 cons=0 talent=9,9,9;
kazuha add weapon="favoniussword" refine=5 lvl=90/90;
kazuha add set="emblemofseveredfate" count=4;
kazuha add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn kazuha_basic_loop() {
if .kazuha.skill.ready {
kazuha skill;
}
if .kazuha.burst.ready {
kazuha burst;
}
kazuha attack:3;
}Use skill[hold=...]
0 for Tap (default), 1 for Hold.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
kazuha skill[hold=1];Use skill[glide_cancel=...]
0 for no Glide Cancel (default), 1 for Glide Cancel. Using high_plunge after Skill with a Glide Cancel is not allowed.
skill[glide_cancel=...]
Action params go inside brackets on the exact action you are casting.
Code
kazuha skill[glide_cancel=1];Actions you can write
attack usable directly
Code
kazuha attack:3;charge Need to use attack right before charge.
Code
kazuha attack, charge;skill usable directly
Code
kazuha skill;burst usable directly
Code
kazuha burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
kazuha low_plunge[collision=0];high_plunge Previous action must be skill or a jump buffed via Xianyun's burst for example.
Code
kazuha high_plunge[collision=0];dash usable directly
Code
kazuha dash;jump usable directly
Code
kazuha jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
kazuha walk;swap usable directly
Code
kazuha swap;Special action params
skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
kazuha skill[hold=1];skill[glide_cancel=...] - 0 for no Glide Cancel (default), 1 for Glide Cancel. Using high_plunge after Skill with a Glide Cancel is not allowed.
Code
kazuha skill[glide_cancel=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
kazuha low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
kazuha high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Normal
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-1 | 0.01 | 0.01 | false | false |
| N3-2 | 0.05 | 0.01 | true | false |
| N4 | 0.06 | 0.01 | true | false |
| N5-1 | 0 | 0.05 | true | false |
| N5-3 | 0 | 0.05 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-Initial | 0.05 | 0.05 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Ascension
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 1 | 1.5 | - | - | - | - |
| N2 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| N3-1 | Circle | Player | - | 0.8 | 1.5 | - | - | - | - |
| N3-2 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| N4 | Circle | Player | - | 1 | 1.5 | - | - | - | - |
| N5-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
| N5-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
| N5-3 | Circle | Player | - | - | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | 1 | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | 1 | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| E-Plunge | Circle | Player | - | - | 1 | - | - | - | - |
| E-High_Plunge | Circle | Player | - | 0.5 | 4.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Circle | Player | - | - | 5 | - | - | - | AbsorbCheck has the same hitbox. |
| E-Hold | Circle | Player | - | - | 9 | - | - | - | AbsorbCheck has the same hitbox. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | 1 | 9 | - | - | - | AbsorbCheck has the same hitbox except that it is 8m radius. |
| Q-DoT | Circle | Player | - | - | 9 | - | - | - | Spawns at the Q-Initial position. |
| Q-AdditionalElement | Circle | Player | - | - | 9 | - | - | - | Spawns at the Q-Initial position. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-A1 | Circle | Player | - | 0.5 | 4.5 | - | - | - | - |
Known issues
Names
- kazuha
- kaedeharakazuha
- kaz
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be skill or a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | glide_cancel | 0 for no Glide Cancel (default), 1 for Glide Cancel. Using high_plunge after Skill with a Glide Cancel is not allowed. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |