Raiden Shogun
Practical config
Use raiden in configs. Aliases: raidenshogun, herexcellencythealmightynarukamiogoshogodofthunder
Code
raiden char lvl=90/90 cons=0 talent=9,9,9;
raiden add weapon="favoniussword" refine=5 lvl=90/90;
raiden add set="emblemofseveredfate" count=4;
raiden add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn raiden_basic_loop() {
if .raiden.skill.ready {
raiden skill;
}
if .raiden.burst.ready {
raiden burst;
}
raiden attack:3;
}Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
raiden low_plunge[collision=0];Use high_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
high_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
raiden high_plunge[collision=0];Actions you can write
attack usable directly
Code
raiden attack:3;charge Need to use attack right before charge.
Code
raiden attack, charge;skill usable directly
Code
raiden skill;burst usable directly
Code
raiden burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
raiden low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
raiden high_plunge[collision=0];dash usable directly
Code
raiden dash;jump usable directly
Code
raiden jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
raiden walk;swap usable directly
Code
raiden swap;Special action params
low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
raiden low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
raiden high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Normal
- Charge Attack
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-N1 | 0.02 | 0.01 | true | false |
| Q-N2 | 0.02 | 0.01 | true | false |
| Q-N3 | 0.02 | 0.01 | true | false |
| Q-N5 | 0.02 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0.02 | 0.01 | true | false |
| Q-CA-2 | 0.02 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | Player | - | -0.2 | - | - | 1.8 | 2.8 | - |
| N2 | Circle | Player | - | 0.5 | 2.5 | 270 | - | - | - |
| N3 | Box | Player | - | -1.2 | - | - | 1.8 | 4 | - |
| N4-1 | Circle | Player | -0.5 | 0.7 | 2.8 | - | - | - | - |
| N4-2 | Circle | Player | 0.3 | 0.7 | 2.8 | - | - | - | - |
| N5 | Circle | Player | - | - | 3 | - | - | - | - |
| Q-N1 | Box | Player | - | -0.1 | - | - | 3.8 | 4.8 | - |
| Q-N2 | Box | Player | 1 | -1 | - | - | 9.8 | 4.5 | - |
| Q-N3 | Box | Player | - | -0.1 | - | - | 3.2 | 4.3 | - |
| Q-N4-1 | Box | Player | 1 | - | - | - | 11 | 6.6 | - |
| Q-N4-2 | Box | Player | 0.3 | -1.5 | - | - | 4.5 | 8.5 | - |
| Q-N5 | Box | Player | - | -0.1 | - | - | 11 | 5.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | Player | - | -0.1 | - | - | 2.8 | 4.8 | - |
| Q-CA-1 | Box | Player | - | -0.1 | - | - | 7.5 | 8 | - |
| Q-CA-2 | Box | Player | - | -0.1 | - | - | 7.5 | 8 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Q-Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Q-Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| Q-High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Skill | Circle | Player | - | - | 5 | - | - | - | - |
| E-CoordinatedATK | Circle | GlobalValue | - | - | 4 | - | - | - | Spawns on target that E proc'd on. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Start | Circle | Player | - | - | 3 | - | - | - | not implemented yet |
| Q-Initial | Box | Player | - | -0.1 | - | - | 13 | 8 | - |
Known issues
Names
- raiden
- raidenshogun
- herexcellencythealmightynarukamiogoshogodofthunder
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |