Traveler (Pyro)
Practical config
Use travelerpyro in configs. Aliases: None listed.
Code
travelerpyro char lvl=90/90 cons=0 talent=9,9,9;
travelerpyro add weapon="favoniussword" refine=5 lvl=90/90;
travelerpyro add set="emblemofseveredfate" count=4;
travelerpyro add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn travelerpyro_basic_loop() {
if .travelerpyro.skill.ready {
travelerpyro skill;
}
if .travelerpyro.burst.ready {
travelerpyro burst;
}
travelerpyro attack:3;
}Start with base_atk_buff
0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
travelerpyro char lvl=90/90 cons=0 talent=9,9,9 +params=[base_atk_buff=1];Start with skirk_story_buff
0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
travelerpyro char lvl=90/90 cons=0 talent=9,9,9 +params=[skirk_story_buff=1];Actions you can write
attack usable directly
Code
travelerpyro attack:3;charge Need to use attack right before charge.
Code
travelerpyro attack, charge;skill usable directly
Code
travelerpyro skill;burst usable directly
Code
travelerpyro burst;low_plunge Only available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example.
Code
travelerpyro low_plunge[collision=0];high_plunge Only available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example.
Code
travelerpyro high_plunge[collision=0];dash usable directly
Code
travelerpyro dash;jump usable directly
Code
travelerpyro jump;walk Only skill and burst followed by walk have proper frames.
Code
travelerpyro walk;swap usable directly
Code
travelerpyro swap;Special action params
-[base_atk_buff=...] - 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
Code
travelerpyro -[base_atk_buff=1];-[skirk_story_buff=...] - 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
Code
travelerpyro -[skirk_story_buff=1];skill[hold=...] - 0 for Blazing Threshold; 1 for Scorching Threshold. Default 0.
Code
travelerpyro skill[hold=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
travelerpyro low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
travelerpyro high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aether-N1 | 0.03 | 0.01 | true | false |
| Aether-N2 | 0.03 | 0.01 | true | false |
| Aether-N3 | 0.06 | 0.01 | true | false |
| Aether-N4 | 0.09 | 0.01 | true | false |
| Aether-N5 | 0.12 | 0.01 | true | false |
| Lumine-N1 | 0.03 | 0.01 | true | false |
| Lumine-N2 | 0.03 | 0.01 | true | false |
| Lumine-N3 | 0.06 | 0.01 | true | false |
| Lumine-N4 | 0.06 | 0.01 | true | false |
| Lumine-N5 | 0.1 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aether-N1 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Aether-N2 | Circle | Player | - | 0.6 | 1.7 | 180 | - | - | - |
| Aether-N3 | Box | Player | - | 0.4 | - | - | 1.5 | 2.2 | - |
| Aether-N4 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
| Aether-N5 | Circle | Player | - | 0.6 | 1.75 | 240 | - | - | - |
| Lumine-N1 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Lumine-N2 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Lumine-N3 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N4 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N5 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E Hold DMG | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| E Scorching Threshold | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
| E Blazing Threshold | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | - |
| E Scorching Threshold (A1) | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| E Blazing Threshold (A1) | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | Player | - | - | 4.5 | - | - | - | - |
Known issues
Names
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Only available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Only available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Only skill and burst followed by walk have proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
- | base_atk_buff | 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line. |
- | skirk_story_buff | 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line. |
skill | hold | 0 for Blazing Threshold; 1 for Scorching Threshold. Default 0. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |