Lynette
Practical config
Use lynette in configs. Aliases: None listed.
Code
lynette char lvl=90/90 cons=0 talent=9,9,9;
lynette add weapon="favoniussword" refine=5 lvl=90/90;
lynette add set="emblemofseveredfate" count=4;
lynette add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn lynette_basic_loop() {
if .lynette.skill.ready {
lynette skill;
}
if .lynette.burst.ready {
lynette burst;
}
lynette attack:3;
}Use skill[hold=...]
0 for Tap (default), value between 1 and 150 for Hold. The number determines the E duration in frames.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
lynette skill[hold=1];Use burst[vivid_travel=...]
Projectile travel time for Vivid Shots. Default 15 frames.
burst[vivid_travel=...]
Action params go inside brackets on the exact action you are casting.
Code
lynette burst[vivid_travel=10];Actions you can write
attack usable directly
Code
lynette attack:3;charge Need to use attack right before charge.
Code
lynette attack, charge;skill usable directly
Code
lynette skill;burst usable directly
Code
lynette burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
lynette low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
lynette high_plunge[collision=0];dash usable directly
Code
lynette dash;jump usable directly
Code
lynette jump;walk usable directly
Code
lynette walk;swap usable directly
Code
lynette swap;Special action params
skill[hold=...] - 0 for Tap (default), value between 1 and 150 for Hold. The number determines the E duration in frames.
Code
lynette skill[hold=1];burst[vivid_travel=...] - Projectile travel time for Vivid Shots. Default 15 frames.
Code
lynette burst[vivid_travel=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
lynette low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
lynette high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Normal
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-1 | 0.06 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Tap | 0 | 0.01 | true | false |
| E-Hold | 0 | 0.01 | true | false |
| E-Aligned | 0 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.3 | 2 | - | - | - | - |
| N2 | Box | Player | - | -0.3 | - | - | 1.8 | 2.8 | - |
| N3-1 | Box | Player | - | - | - | - | 1.5 | 2.5 | - |
| N3-2 | Box | Player | - | - | - | - | 1.5 | 2.5 | - |
| N4 | Box | Player | - | - | - | - | 2.2 | 2.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | 0.8 | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | 0.8 | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Box | Player | - | -0.5 | - | - | 1.8 | 4.5 | - |
| E-Hold | Box | Player | - | -0.5 | - | - | 1.8 | 5 | Spawns at the closest enemy in 8m radius around the player. |
| E-Aligned | Box | GlobalValue | - | -0.3 | - | - | 1.2 | 4.5 | Spawns on the first enemy hit by E. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | 1.5 | 4.5 | - | - | - | Q spawns at Y: 1.8m offset from the player position. |
| Q-Bogglecat | Circle | GlobalValue | - | - | 6 | - | - | - | Spawns on the Q position. Absorbs an element either by getting hit or the absorb check with 0.48m radius around the Q position that happens every 0.3s. |
| Q-VividShot | Circle | GlobalValue | - | - | 1 | - | - | - | Spawns on a random enemy within 15m radius of the Q position. |
Known issues
Names
- lynette
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), value between 1 and 150 for Hold. The number determines the E duration in frames. |
burst | vivid_travel | Projectile travel time for Vivid Shots. Default 15 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |