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Sangonomiya Kokomi

Practical config

Use kokomi in configs. Aliases: sangonomiyakokomi, koko

Code

kokomi char lvl=90/90 cons=0 talent=9,9,9;
kokomi add weapon="favoniussword" refine=5 lvl=90/90;
kokomi add set="emblemofseveredfate" count=4;
kokomi add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn kokomi_basic_loop() {
  if .kokomi.skill.ready {
    kokomi skill;
  }
  if .kokomi.burst.ready {
    kokomi burst;
  }
  kokomi attack:3;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

kokomi attack[travel=10];

Actions you can write

attack usable directly

Code

kokomi attack:3;

charge usable directly

Code

kokomi attack, charge;

skill usable directly

Code

kokomi skill;

burst usable directly

Code

kokomi burst;

dash usable directly

Code

kokomi dash;

jump usable directly

Code

kokomi jump;

walk usable directly

Code

kokomi walk;

swap usable directly

Code

kokomi swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

kokomi attack[travel=10];

Fields for conditions

No special entries documented.

Frames

Video credit: Shizuka#7791
Count: Sheet (credit: Shizuka#7791)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--0.7----
N2CirclePrimaryTarget--0.7----
N3CirclePrimaryTarget--0.7----
Q-N1CirclePrimaryTarget--1.2----
Q-N2CirclePrimaryTarget--1.2----
Q-N3CirclePrimaryTarget--1.2----

Known issues

Does not have any known issues

Names

  • kokomi
  • sangonomiyakokomi
  • koko

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.

Fields

Does not have any fields