Skip to main content

Mavuika

Practical config

Use mavuika in configs. Aliases: None listed.

Code

mavuika char lvl=90/90 cons=0 talent=9,9,9;
mavuika add weapon="favoniussword" refine=5 lvl=90/90;
mavuika add set="emblemofseveredfate" count=4;
mavuika add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Fighting Spirit burst gate

Waits for enough Fighting Spirit before burst, then times out if the team never feeds it.

Code

let start = f();
while .mavuika.fightingspirit < 100 && f() - start < 300 {
  wait(1);
}
if .mavuika.burst.ready {
  mavuika burst;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn mavuika_basic_loop() {
  if .mavuika.skill.ready {
    mavuika skill;
  }
  if .mavuika.burst.ready {
    mavuika burst;
  }
  mavuika attack:3;
}

Wait while .mavuika.fightingspirit is active

Amount of Fighting Spirit.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .mavuika.fightingspirit > 0 && f() - start < 300 {
  mavuika attack;
}

Use charge[hold=...]

Number of frames to extend Charge Attack by. Min 1, max 45, can only be used after a Charge attack has started.

charge[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

mavuika charge[hold=1];

Use charge[final=...]

Used to explicitly initiate the Flamestrider's final hit of the charge attack.

charge[final=...]

Action params go inside brackets on the exact action you are casting.

Code

mavuika charge[final=1];

Actions you can write

attack usable directly

Code

mavuika attack:3;

charge usable directly

Code

mavuika attack, charge;

skill usable directly

Code

mavuika skill;

burst usable directly

Code

mavuika burst;

low_plunge Previous action must be a walking Flamestrider jump or jump buffed via Xianyun's burst for example.

Code

mavuika low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

mavuika high_plunge[collision=0];

dash usable directly

Code

mavuika dash;

jump usable directly

Code

mavuika jump;

walk usable directly

Code

mavuika walk;

swap usable directly

Code

mavuika swap;

Special action params

charge[hold=...] - Number of frames to extend Charge Attack by. Min 1, max 45, can only be used after a Charge attack has started.

Code

mavuika charge[hold=1];

charge[final=...] - Used to explicitly initiate the Flamestrider's final hit of the charge attack.

Code

mavuika charge[final=1];

charge[buffered=...] - Number of frames to buffer CA. Range 0-15, lower values can be used to trigger certain N0 abilities.

Code

mavuika charge[buffered=1];

skill[hold=...] - 0 for Tap (default), 1 for Hold.

Code

mavuika skill[hold=1];

skill[recast=...] - 0 to use E (default), 1 to use Recast E. Recast E is only possible if Nightsoul Blessing is active and Recast E is not on cooldown.

Code

mavuika skill[recast=1];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision.

Code

mavuika low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision.

Code

mavuika high_plunge[collision=0];

Fields for conditions

.mavuika.fightingspirit - Amount of Fighting Spirit.

Code

if .mavuika.fightingspirit > 0 {
  # action here
}

Frames

Video credit: aftermathrar
Count: Sheet (credit: aftermathrar)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.090.01truefalse
N2-10.050.01truefalse
N2-20.050.01truefalse
N40.10.01truefalse
N1 (Flamestrider)0.090.01truefalse
N2 (Flamestrider)0.080.01truefalse
N3 (Flamestrider)0.040.01truefalse
N4 (Flamestrider)0.030.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52.2----
N2BoxPlayer--1.3--3.34.3-
N3BoxPlayer-0.5--2.85-
N4CirclePlayer--0.83.2----
N1-FlamestriderCirclePlayer-1.53.2----
N2-FlamestriderCirclePlayer-1.853.5----
N3-FlamestriderCirclePlayer-0.53----
N4-FlamestriderBoxPlayer--0.8--3.54.5-
N5-FlamestriderCirclePlayer-14----
Q-N1-FlamestriderCirclePlayer-1.53.7----
Q-N2-FlamestriderCirclePlayer-1.854----
Q-N3-FlamestriderCirclePlayer-0.53.7----
Q-N4-FlamestriderBoxPlayer--0.8--4.55.5-
Q-N5-FlamestriderCirclePlayer-14.7----

Known issues

Does not have any known issues

Names

Does not have any known names

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a walking Flamestrider jump or jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
chargeholdNumber of frames to extend Charge Attack by. Min 1, max 45, can only be used after a Charge attack has started.
chargefinalUsed to explicitly initiate the Flamestrider's final hit of the charge attack.
chargebufferedNumber of frames to buffer CA. Range 0-15, lower values can be used to trigger certain N0 abilities.
skillhold0 for Tap (default), 1 for Hold.
skillrecast0 to use E (default), 1 to use Recast E. Recast E is only possible if Nightsoul Blessing is active and Recast E is not on cooldown.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision.

Fields

FieldDescription
.mavuika.fightingspirit
Amount of Fighting Spirit.
If more than one field is available, then either field will work.