Varesa
Practical config
Use varesa in configs. Aliases: None listed.
Code
varesa char lvl=90/90 cons=0 talent=9,9,9;
varesa add weapon="favoniussword" refine=5 lvl=90/90;
varesa add set="emblemofseveredfate" count=4;
varesa add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn varesa_basic_loop() {
if .varesa.skill.ready {
varesa skill;
}
if .varesa.burst.ready {
varesa burst;
}
varesa attack:3;
}Actions you can write
attack usable directly
Code
varesa attack:3;skill Hold skill is not implemented.
Code
varesa skill;burst usable directly
Code
varesa burst;high_plunge Previous action must be charge or jump buffed via Xianyun's burst for example.
Code
varesa high_plunge[collision=0];low_plunge Previous action must be jump buffed via Xianyun's burst for example.
Code
varesa low_plunge[collision=0];dash usable directly
Code
varesa dash;jump usable directly
Code
varesa jump;walk usable directly
Code
varesa walk;swap usable directly
Code
varesa swap;Special action params
No special entries documented.
Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0 | 0 | true | false |
| N2 | 0 | 0 | true | false |
| N3 | 0.03 | 0.01 | true | false |
| Fiery-N1 | 0.01 | 0.03 | true | false |
| Fiery-N2 | 0.01 | 0.03 | true | false |
| Fiery-N3 | 0.01 | 0.03 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0.01 | 0.03 | true | false |
| Fiery-CA | 0.01 | 0.03 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E | 0 | 0.1 | true | false |
| Fiery-E | 0 | 0.1 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q | 0 | 0.1 | false | false |
| Fiery-Q | 0 | 0.1 | false | false |
| Q-Volcano-Kablam | 0 | 0.1 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | Player | - | -0.2 | - | - | 2.5 | 2.5 | - |
| N2 | Box | Player | - | -0.2 | - | - | 2.8 | 3.5 | - |
| N3 | Circle | Player | - | 0 | 2.5 | - | - | - | - |
| Fiery-N1 | Circle | Player | - | 1 | 2.5 | - | - | - | - |
| Fiery-N2 | Box | Player | - | -0.5 | - | - | 4 | 4 | - |
| Fiery-N3 | Box | Player | - | -0.5 | - | - | 4 | 4.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 0.7 | 3.5 | - | - | - | - |
| Fiery-CA | Circle | Player | - | 0.7 | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Box | PrimaryTarget | - | - | - | - | 0.1 | 2 | This is an approximation because we do not actually know the real AoE. |
| Fiery-E | Box | PrimaryTarget | - | - | - | - | 0.1 | 2 | This is an approximation because we do not actually know the real AoE. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | PrimaryTarget | - | 1 | 7.5 | - | - | - | - |
| Fiery-Q | Circle | PrimaryTarget | - | 1 | 7.5 | - | - | - | - |
| Q-Volcano-Kablam | Circle | PrimaryTarget | - | 1 | 7.5 | - | - | - | - |
Known issues
Names
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ❌ | - |
skill | ⚠ | Hold skill is not implemented. |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be charge or jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |