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Varesa

Practical config

Use varesa in configs. Aliases: None listed.

Code

varesa char lvl=90/90 cons=0 talent=9,9,9;
varesa add weapon="favoniussword" refine=5 lvl=90/90;
varesa add set="emblemofseveredfate" count=4;
varesa add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn varesa_basic_loop() {
  if .varesa.skill.ready {
    varesa skill;
  }
  if .varesa.burst.ready {
    varesa burst;
  }
  varesa attack:3;
}

Actions you can write

attack usable directly

Code

varesa attack:3;

skill Hold skill is not implemented.

Code

varesa skill;

burst usable directly

Code

varesa burst;

high_plunge Previous action must be charge or jump buffed via Xianyun's burst for example.

Code

varesa high_plunge[collision=0];

low_plunge Previous action must be jump buffed via Xianyun's burst for example.

Code

varesa low_plunge[collision=0];

dash usable directly

Code

varesa dash;

jump usable directly

Code

varesa jump;

walk usable directly

Code

varesa walk;

swap usable directly

Code

varesa swap;

Special action params

No special entries documented.

Fields for conditions

No special entries documented.

Frames

Video credit: imring
Count: Sheet (credit: caramielle.)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N100truefalse
N200truefalse
N30.030.01truefalse
Fiery-N10.010.03truefalse
Fiery-N20.010.03truefalse
Fiery-N30.010.03truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer--0.2--2.52.5-
N2BoxPlayer--0.2--2.83.5-
N3CirclePlayer-02.5----
Fiery-N1CirclePlayer-12.5----
Fiery-N2BoxPlayer--0.5--44-
Fiery-N3BoxPlayer--0.5--44.5-

Known issues

Does not have any known issues

Names

Does not have any known names

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skillHold skill is not implemented.
burst-
low_plungePrevious action must be jump buffed via Xianyun's burst for example.
high_plungePrevious action must be charge or jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

Does not have any ability params

Fields

Does not have any fields