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Traveler (Geo)

Practical config

Use travelergeo in configs. Aliases: aether-geo, lumine-geo, aethergeo, luminegeo

Code

travelergeo char lvl=90/90 cons=0 talent=9,9,9;
travelergeo add weapon="favoniussword" refine=5 lvl=90/90;
travelergeo add set="emblemofseveredfate" count=4;
travelergeo add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn travelergeo_basic_loop() {
  if .travelergeo.skill.ready {
    travelergeo skill;
  }
  if .travelergeo.burst.ready {
    travelergeo burst;
  }
  travelergeo attack:3;
}

Start with base_atk_buff

0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.

+params=[...]

Character params go on the `char` line.

Code

travelergeo char lvl=90/90 cons=0 talent=9,9,9 +params=[base_atk_buff=1];

Start with skirk_story_buff

0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.

+params=[...]

Character params go on the `char` line.

Code

travelergeo char lvl=90/90 cons=0 talent=9,9,9 +params=[skirk_story_buff=1];

Actions you can write

attack usable directly

Code

travelergeo attack:3;

charge Need to use attack right before charge.

Code

travelergeo attack, charge;

skill usable directly

Code

travelergeo skill;

burst usable directly

Code

travelergeo burst;

dash usable directly

Code

travelergeo dash;

jump usable directly

Code

travelergeo jump;

walk No action followed by walk has proper frames.

Code

travelergeo walk;

swap usable directly

Code

travelergeo swap;

Special action params

-[base_atk_buff=...] - 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.

Code

travelergeo -[base_atk_buff=1];

-[skirk_story_buff=...] - 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.

Code

travelergeo -[skirk_story_buff=1];

skill[short_hold=...] - 0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.

Code

travelergeo skill[short_hold=1];

skill[no_meteorite=...] - If 1, no meteorite will be created. Default 0.

Code

travelergeo skill[no_meteorite=1];

burst[hits=...] - Number of shockwave attacks to perform. Default 4.

Code

travelergeo burst[hits=1];

burst[construct_limit=...] - Number of Stone Walls to spawn. Default 4. Using a value < 4 starts not spawning Stone Walls starting from top left going counterclockwise.

Code

travelergeo burst[construct_limit=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aether-N10.030.01truefalse
Aether-N20.030.01truefalse
Aether-N30.060.01truefalse
Aether-N40.090.01truefalse
Aether-N50.120.01truefalse
Lumine-N10.030.01truefalse
Lumine-N20.030.01truefalse
Lumine-N30.060.01truefalse
Lumine-N40.060.01truefalse
Lumine-N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
Aether-N1BoxPlayer----1.42.2-
Aether-N2CirclePlayer-0.61.7180---
Aether-N3BoxPlayer-0.4--1.52.2-
Aether-N4CirclePlayer-0.61.7----
Aether-N5CirclePlayer-0.61.75240---
Lumine-N1CirclePlayer-11.6----
Lumine-N2BoxPlayer----1.42.2-
Lumine-N3CirclePlayer-0.71.5----
Lumine-N4CirclePlayer-0.71.5----
Lumine-N5CirclePlayer-11.6----

Known issues

Does not have any known issues

Names

  • travelergeo
  • aether-geo
  • lumine-geo
  • aethergeo
  • luminegeo

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
-base_atk_buff0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
-skirk_story_buff0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
skillshort_hold0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.
skillno_meteoriteIf 1, no meteorite will be created. Default 0.
bursthitsNumber of shockwave attacks to perform. Default 4.
burstconstruct_limitNumber of Stone Walls to spawn. Default 4. Using a value < 4 starts not spawning Stone Walls starting from top left going counterclockwise.

Fields

Does not have any fields