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Kaveh

Practical config

Use kaveh in configs. Aliases: None listed.

Code

kaveh char lvl=90/90 cons=0 talent=9,9,9;
kaveh add weapon="favoniussword" refine=5 lvl=90/90;
kaveh add set="emblemofseveredfate" count=4;
kaveh add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn kaveh_basic_loop() {
  if .kaveh.skill.ready {
    kaveh skill;
  }
  if .kaveh.burst.ready {
    kaveh burst;
  }
  kaveh attack:3;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

kaveh low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

kaveh high_plunge[collision=0];

Actions you can write

attack usable directly

Code

kaveh attack:3;

charge Not implemented yet.

Code

kaveh attack, charge;

skill usable directly

Code

kaveh skill;

burst usable directly

Code

kaveh burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

kaveh low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

kaveh high_plunge[collision=0];

dash usable directly

Code

kaveh dash;

jump usable directly

Code

kaveh jump;

walk usable directly

Code

kaveh walk;

swap usable directly

Code

kaveh swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

kaveh low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

kaveh high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Q-N10.10.01truefalse
Q-N20.090.01truefalse
Q-N30.090.01truefalse
Q-N40.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52.2260---
N2CirclePlayer-0.52.2260---
N3CirclePlayer-0.52.3240---
N4CirclePlayer-2.52.3----
Q-N1CirclePlayer-0.53.1260---
Q-N2CirclePlayer-0.53.1260---
Q-N3CirclePlayer-0.53.2240---
Q-N4CirclePlayer-2.53.1----

Known issues

Does not have any known issues

Names

  • kaveh

Legal Actions

AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields