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Wanderer

Practical config

Use wanderer in configs. Aliases: scaramouche, scara, kunikuzushi, kuni, kabukimono

Code

wanderer char lvl=90/90 cons=0 talent=9,9,9;
wanderer add weapon="favoniussword" refine=5 lvl=90/90;
wanderer add set="emblemofseveredfate" count=4;
wanderer add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Windfavored loop

Attack only while Kuugoryoku points remain.

Code

wanderer skill;
while .wanderer.skydweller-points > 0 {
  wanderer attack:3, charge;
}

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn wanderer_basic_loop() {
  if .wanderer.skill.ready {
    wanderer skill;
  }
  if .wanderer.burst.ready {
    wanderer burst;
  }
  wanderer attack:3;
}

Wait while .wanderer.skydweller-points is active

Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .wanderer.skydweller-points > 0 && f() - start < 300 {
  wanderer attack;
}

Use attack[travel=...]

Projectile travel time. Default 5 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

wanderer attack[travel=10];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

wanderer low_plunge[collision=0];

Actions you can write

attack usable directly

Code

wanderer attack:3;

charge usable directly

Code

wanderer attack, charge;

skill usable directly

Code

wanderer skill;

burst usable directly

Code

wanderer burst;

low_plunge Only available for a short time after Windfavored state ends.

Code

wanderer low_plunge[collision=0];

dash usable directly

Code

wanderer dash;

jump usable directly

Code

wanderer jump;

walk usable directly

Code

wanderer walk;

swap Swapping while Windfavored state is active is not legal.

Code

wanderer swap;

Special action params

attack[travel=...] - Projectile travel time. Default 5 frames.

Code

wanderer attack[travel=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

wanderer low_plunge[collision=0];

Fields for conditions

.wanderer.skydweller-points - Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state.

Code

if .wanderer.skydweller-points > 0 {
  # action here
}

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--1----
N2CirclePrimaryTarget--1----
N3-1CirclePrimaryTarget--1----
N3-2CirclePrimaryTarget--1----
E-N1CirclePrimaryTarget--2.5----
E-N2CirclePrimaryTarget--2.5----
E-N3-1CirclePrimaryTarget--3----
E-N3-2CirclePrimaryTarget--3----

Known issues

Does not have any known issues

Names

  • wanderer
  • scaramouche
  • scara
  • kunikuzushi
  • kuni
  • kabukimono

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungeOnly available for a short time after Windfavored state ends.
high_plunge-
dash-
jump-
walk-
swapSwapping while Windfavored state is active is not legal.

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 5 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.wanderer.skydweller-points
Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state.
If more than one field is available, then either field will work.