Wanderer
Practical config
Use wanderer in configs. Aliases: scaramouche, scara, kunikuzushi, kuni, kabukimono
Code
wanderer char lvl=90/90 cons=0 talent=9,9,9;
wanderer add weapon="favoniussword" refine=5 lvl=90/90;
wanderer add set="emblemofseveredfate" count=4;
wanderer add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Windfavored loop
Attack only while Kuugoryoku points remain.
Code
wanderer skill;
while .wanderer.skydweller-points > 0 {
wanderer attack:3, charge;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn wanderer_basic_loop() {
if .wanderer.skill.ready {
wanderer skill;
}
if .wanderer.burst.ready {
wanderer burst;
}
wanderer attack:3;
}Wait while .wanderer.skydweller-points is active
Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .wanderer.skydweller-points > 0 && f() - start < 300 {
wanderer attack;
}Use attack[travel=...]
Projectile travel time. Default 5 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
wanderer attack[travel=10];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
wanderer low_plunge[collision=0];Actions you can write
attack usable directly
Code
wanderer attack:3;charge usable directly
Code
wanderer attack, charge;skill usable directly
Code
wanderer skill;burst usable directly
Code
wanderer burst;low_plunge Only available for a short time after Windfavored state ends.
Code
wanderer low_plunge[collision=0];dash usable directly
Code
wanderer dash;jump usable directly
Code
wanderer jump;walk usable directly
Code
wanderer walk;swap Swapping while Windfavored state is active is not legal.
Code
wanderer swap;Special action params
attack[travel=...] - Projectile travel time. Default 5 frames.
Code
wanderer attack[travel=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
wanderer low_plunge[collision=0];Fields for conditions
.wanderer.skydweller-points - Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state.
Code
if .wanderer.skydweller-points > 0 {
# action here
}Frames
Count: Sheet (credit: Kolibri#7675)
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Ascension
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3-1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3-2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| E-N1 | Circle | PrimaryTarget | - | - | 2.5 | - | - | - | - |
| E-N2 | Circle | PrimaryTarget | - | - | 2.5 | - | - | - | - |
| E-N3-1 | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| E-N3-2 | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 2.5 | - | - | - | - |
| E-CA | Circle | PrimaryTarget | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Initial | Circle | Player | - | - | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | PrimaryTarget | - | - | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| A1-AbsorbCheck | Circle | Player | - | - | 6 | - | - | - | - |
| A4 | Circle | Player | - | - | 1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C6-N1 | Circle | GlobalValue | - | - | 2 | - | - | - | Spawns at the target hit by the N1. |
| C6-N2 | Circle | GlobalValue | - | - | 2 | - | - | - | - |
| C6-N3-1 | Circle | GlobalValue | - | - | 2 | - | - | - | - |
| C6-N3-2 | Circle | GlobalValue | - | - | 2 | - | - | - | - |
Known issues
Names
- wanderer
- scaramouche
- scara
- kunikuzushi
- kuni
- kabukimono
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Only available for a short time after Windfavored state ends. |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ⚠ | Swapping while Windfavored state is active is not legal. |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 5 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|---|
.wanderer.skydweller-points | Amount of Kuugoryoku Points that Wanderer has. A value greater than 0 indicates that Wanderer is in the Windfavored state. |