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Emilie

Practical config

Use emilie in configs. Aliases: None listed.

Code

emilie char lvl=90/90 cons=0 talent=9,9,9;
emilie add weapon="favoniussword" refine=5 lvl=90/90;
emilie add set="emblemofseveredfate" count=4;
emilie add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn emilie_basic_loop() {
  if .emilie.skill.ready {
    emilie skill;
  }
  if .emilie.burst.ready {
    emilie burst;
  }
  emilie attack:3;
}

Use skill[travel=...]

Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.

skill[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

emilie skill[travel=10];

Use burst[travel=...]

Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.

burst[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

emilie burst[travel=10];

Actions you can write

attack usable directly

Code

emilie attack:3;

charge usable directly

Code

emilie attack, charge;

skill usable directly

Code

emilie skill;

burst usable directly

Code

emilie burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

emilie low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

emilie high_plunge[collision=0];

dash usable directly

Code

emilie dash;

jump usable directly

Code

emilie jump;

walk usable directly

Code

emilie walk;

swap usable directly

Code

emilie swap;

Special action params

skill[travel=...] - Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.

Code

emilie skill[travel=10];

burst[travel=...] - Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.

Code

emilie burst[travel=10];

Fields for conditions

No special entries documented.

Frames

Video credit: ._keng
Count: Sheet (credit: imring)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.060.01truefalse
N20.060.01truefalse
N30.060.01truefalse
N40.090.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget-0.42----
N2BoxPrimaryTarget----1.63-
N3CirclePrimaryTarget-0.42.5----
N4CirclePrimaryTarget-0.43----

Known issues

Does not have any known issues

Names

  • emilie

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
skilltravelLevel 1/2 Lumidouce Case Attack travel time. Default 5 frames.
bursttravelLevel 1/2 Lumidouce Case Attack travel time. Default 5 frames.

Fields

Does not have any fields