Emilie
Practical config
Use emilie in configs. Aliases: None listed.
Code
emilie char lvl=90/90 cons=0 talent=9,9,9;
emilie add weapon="favoniussword" refine=5 lvl=90/90;
emilie add set="emblemofseveredfate" count=4;
emilie add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn emilie_basic_loop() {
if .emilie.skill.ready {
emilie skill;
}
if .emilie.burst.ready {
emilie burst;
}
emilie attack:3;
}Use skill[travel=...]
Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.
skill[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
emilie skill[travel=10];Use burst[travel=...]
Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.
burst[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
emilie burst[travel=10];Actions you can write
attack usable directly
Code
emilie attack:3;charge usable directly
Code
emilie attack, charge;skill usable directly
Code
emilie skill;burst usable directly
Code
emilie burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
emilie low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
emilie high_plunge[collision=0];dash usable directly
Code
emilie dash;jump usable directly
Code
emilie jump;walk usable directly
Code
emilie walk;swap usable directly
Code
emilie swap;Special action params
skill[travel=...] - Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.
Code
emilie skill[travel=10];burst[travel=...] - Level 1/2 Lumidouce Case Attack travel time. Default 5 frames.
Code
emilie burst[travel=10];Fields for conditions
No special entries documented.
Frames
Count: Sheet (credit: imring)
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.06 | 0.01 | true | false |
| N2 | 0.06 | 0.01 | true | false |
| N3 | 0.06 | 0.01 | true | false |
| N4 | 0.09 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Ascension
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | 0.4 | 2 | - | - | - | - |
| N2 | Box | PrimaryTarget | - | - | - | - | 1.6 | 3 | - |
| N3 | Circle | PrimaryTarget | - | 0.4 | 2.5 | - | - | - | - |
| N4 | Circle | PrimaryTarget | - | 0.4 | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | PrimaryTarget | - | -1.2 | - | - | 3.3 | 3.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Summon | Circle | Player | - | 2.6 | 4.5 | - | - | - | - |
| E-Spiritbreath-Thorn | Circle | PrimaryTarget | - | 2.6 | 4.5 | - | - | - | - |
| E-Level1 | Hit | PrimaryTarget | - | - | 1 | - | - | - | - |
| E-Level2 | Hit | PrimaryTarget | - | - | 1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Level3 | Circle | GlobalValue | - | - | 2.5 | - | - | - | At every tick: If there are enemies within the Q detection area that are not currently marked, then it spawns at a random enemy out of those. This random enemy is then marked for 0.7s. Otherwise, it will spawn randomly between 0.5m and 12m from the Q center. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-A1 | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
Known issues
Names
- emilie
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | travel | Level 1/2 Lumidouce Case Attack travel time. Default 5 frames. |
burst | travel | Level 1/2 Lumidouce Case Attack travel time. Default 5 frames. |