Lisa
Practical config
Use lisa in configs. Aliases: None listed.
Code
lisa char lvl=90/90 cons=0 talent=9,9,9;
lisa add weapon="favoniussword" refine=5 lvl=90/90;
lisa add set="emblemofseveredfate" count=4;
lisa add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn lisa_basic_loop() {
if .lisa.skill.ready {
lisa skill;
}
if .lisa.burst.ready {
lisa burst;
}
lisa attack:3;
}Use skill[hold=...]
0 for Tap (default), 1 for Hold.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
lisa skill[hold=1];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
lisa low_plunge[collision=0];Actions you can write
attack usable directly
Code
lisa attack:3;charge usable directly
Code
lisa attack, charge;skill usable directly
Code
lisa skill;burst usable directly
Code
lisa burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
lisa low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
lisa high_plunge[collision=0];dash usable directly
Code
lisa dash;jump usable directly
Code
lisa jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
lisa walk;swap usable directly
Code
lisa swap;Special action params
skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
lisa skill[hold=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
lisa low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
lisa high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N4 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 1 | 10 | 40 | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| E-Hold | Circle | GlobalValue | - | - | 0.2 | - | - | - | Spawns on all enemies within 10m radius of Player. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-BeginningAttack | Circle | Player | - | - | 7 | - | - | - | - |
| Q-Discharge | Circle | GlobalValue | - | - | 1 | - | - | - | At every tick: Below C4: spawn 1 attack at a random enemy in the burst area (7m radius around Player). At C4+: Select up to 3 entities (enemy > gadget). 1 entity: spawn 1 attack at that entity. 2 entities: 16% / 60% (first tick only) chance to spawn 2 attacks, 1 attack otherwise. 3 entities: 50% chance to spawn 2 attacks, 1 otherwise if first tick or 3 attacks were spawned in the previous tick. Otherwise 25%/50%/25% split between 1/2/3 attacks. |
Known issues
Names
- lisa
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |