Barbara
Practical config
Use barbara in configs. Aliases: barb
Code
barbara char lvl=90/90 cons=0 talent=9,9,9;
barbara add weapon="favoniussword" refine=5 lvl=90/90;
barbara add set="emblemofseveredfate" count=4;
barbara add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn barbara_basic_loop() {
if .barbara.skill.ready {
barbara skill;
}
if .barbara.burst.ready {
barbara burst;
}
barbara attack:3;
}Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
barbara low_plunge[collision=0];Use high_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
high_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
barbara high_plunge[collision=0];Actions you can write
attack usable directly
Code
barbara attack:3;charge usable directly
Code
barbara attack, charge;skill usable directly
Code
barbara skill;burst usable directly
Code
barbara burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
barbara low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
barbara high_plunge[collision=0];dash usable directly
Code
barbara dash;jump usable directly
Code
barbara jump;walk Everything except charge and burst followed by walk has proper frames.
Code
barbara walk;swap usable directly
Code
barbara swap;Special action params
low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
barbara low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
barbara high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
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Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: phaZZi#6461)
Count: Sheet (credit: Kolibri#7675)
Count: Sheet (credit: kolibri._.)
Hitlag Data
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-MelodyLoop-1.5s-Timer | 0.05 | 0.05 | true | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N4 | Circle | PrimaryTarget | - | - | 2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 5 | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Droplet | Circle | Player | - | - | 3 | - | - | - | - |
| E-MelodyLoop-1.5s-Timer | Circle | Player | - | - | 1 | - | - | - | Melody Loop mechanics (collision) are not properly implemented yet. |
Known issues
Names
- barbara
- barb
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Everything except charge and burst followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |