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Barbara

Practical config

Use barbara in configs. Aliases: barb

Code

barbara char lvl=90/90 cons=0 talent=9,9,9;
barbara add weapon="favoniussword" refine=5 lvl=90/90;
barbara add set="emblemofseveredfate" count=4;
barbara add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn barbara_basic_loop() {
  if .barbara.skill.ready {
    barbara skill;
  }
  if .barbara.burst.ready {
    barbara burst;
  }
  barbara attack:3;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

barbara low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

barbara high_plunge[collision=0];

Actions you can write

attack usable directly

Code

barbara attack:3;

charge usable directly

Code

barbara attack, charge;

skill usable directly

Code

barbara skill;

burst usable directly

Code

barbara burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

barbara low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

barbara high_plunge[collision=0];

dash usable directly

Code

barbara dash;

jump usable directly

Code

barbara jump;

walk Everything except charge and burst followed by walk has proper frames.

Code

barbara walk;

swap usable directly

Code

barbara swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

barbara low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

barbara high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: phaZZi#6461)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
E-MelodyLoop-1.5s-Timer0.050.05truetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--1----
N2CirclePrimaryTarget--1----
N3CirclePrimaryTarget--1----
N4CirclePrimaryTarget--2----

Known issues

Does not have any known issues

Names

  • barbara
  • barb

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkEverything except charge and burst followed by walk has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields