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Escoffier

Practical config

Use escoffier in configs. Aliases: esco

Code

escoffier char lvl=90/90 cons=0 talent=9,9,9;
escoffier add weapon="favoniussword" refine=5 lvl=90/90;
escoffier add set="emblemofseveredfate" count=4;
escoffier add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Constellation stack monitor

Useful while testing C2/C4/C6 variants. Print counters before the DPS window.

Code

print(.escoffier.c2-count);
print(.escoffier.c4-count);
print(.escoffier.c6-count);
escoffier skill, attack;

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn escoffier_basic_loop() {
  if .escoffier.skill.ready {
    escoffier skill;
  }
  if .escoffier.burst.ready {
    escoffier burst;
  }
  escoffier attack:3;
}

Wait while .escoffier.c2-count is active

Number of Cold Dish (C2) stacks

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .escoffier.c2-count > 0 && f() - start < 300 {
  escoffier attack;
}

Wait while .escoffier.c4-count is active

Number of extra healing and energy restore effects (C4) left

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .escoffier.c4-count > 0 && f() - start < 300 {
  escoffier attack;
}

Wait while .escoffier.c6-count is active

Number of Special-Grade Frosty Parfait (C6) attacks left

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .escoffier.c6-count > 0 && f() - start < 300 {
  escoffier attack;
}

Use skill[travel=...]

Frosty Parfait travel time. Default 5 frames.

skill[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

escoffier skill[travel=10];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

escoffier low_plunge[collision=0];

Actions you can write

attack usable directly

Code

escoffier attack:3;

charge Need to use attack right before charge.

Code

escoffier attack, charge;

skill usable directly

Code

escoffier skill;

burst usable directly

Code

escoffier burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

escoffier low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

escoffier high_plunge[collision=0];

dash usable directly

Code

escoffier dash;

jump usable directly

Code

escoffier jump;

walk usable directly

Code

escoffier walk;

swap usable directly

Code

escoffier swap;

Special action params

skill[travel=...] - Frosty Parfait travel time. Default 5 frames.

Code

escoffier skill[travel=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

escoffier low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

escoffier high_plunge[collision=0];

Fields for conditions

.escoffier.c2-count - Number of Cold Dish (C2) stacks

Code

if .escoffier.c2-count > 0 {
  # action here
}

.escoffier.c4-count - Number of extra healing and energy restore effects (C4) left

Code

if .escoffier.c4-count > 0 {
  # action here
}

.escoffier.c6-count - Number of Special-Grade Frosty Parfait (C6) attacks left

Code

if .escoffier.c6-count > 0 {
  # action here
}

Frames

Video credit: charliex3000
Count: Sheet (credit: charliex3000)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----1.63-
N2CirclePlayer-0.72----
N3-1CirclePlayer-0.82.5----
N3-2CirclePlayer-0.42.5----

Known issues

Does not have any known issues

Names

  • escoffier
  • esco

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
skilltravelFrosty Parfait travel time. Default 5 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.escoffier.c2-count
Number of Cold Dish (C2) stacks
.escoffier.c4-count
Number of extra healing and energy restore effects (C4) left
.escoffier.c6-count
Number of Special-Grade Frosty Parfait (C6) attacks left
If more than one field is available, then either field will work.