Escoffier
Practical config
Use escoffier in configs. Aliases: esco
Code
escoffier char lvl=90/90 cons=0 talent=9,9,9;
escoffier add weapon="favoniussword" refine=5 lvl=90/90;
escoffier add set="emblemofseveredfate" count=4;
escoffier add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Constellation stack monitor
Useful while testing C2/C4/C6 variants. Print counters before the DPS window.
Code
print(.escoffier.c2-count);
print(.escoffier.c4-count);
print(.escoffier.c6-count);
escoffier skill, attack;Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn escoffier_basic_loop() {
if .escoffier.skill.ready {
escoffier skill;
}
if .escoffier.burst.ready {
escoffier burst;
}
escoffier attack:3;
}Wait while .escoffier.c2-count is active
Number of Cold Dish (C2) stacks
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .escoffier.c2-count > 0 && f() - start < 300 {
escoffier attack;
}Wait while .escoffier.c4-count is active
Number of extra healing and energy restore effects (C4) left
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .escoffier.c4-count > 0 && f() - start < 300 {
escoffier attack;
}Wait while .escoffier.c6-count is active
Number of Special-Grade Frosty Parfait (C6) attacks left
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .escoffier.c6-count > 0 && f() - start < 300 {
escoffier attack;
}Use skill[travel=...]
Frosty Parfait travel time. Default 5 frames.
skill[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
escoffier skill[travel=10];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
escoffier low_plunge[collision=0];Actions you can write
attack usable directly
Code
escoffier attack:3;charge Need to use attack right before charge.
Code
escoffier attack, charge;skill usable directly
Code
escoffier skill;burst usable directly
Code
escoffier burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
escoffier low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
escoffier high_plunge[collision=0];dash usable directly
Code
escoffier dash;jump usable directly
Code
escoffier jump;walk usable directly
Code
escoffier walk;swap usable directly
Code
escoffier swap;Special action params
skill[travel=...] - Frosty Parfait travel time. Default 5 frames.
Code
escoffier skill[travel=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
escoffier low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
escoffier high_plunge[collision=0];Fields for conditions
.escoffier.c2-count - Number of Cold Dish (C2) stacks
Code
if .escoffier.c2-count > 0 {
# action here
}.escoffier.c4-count - Number of extra healing and energy restore effects (C4) left
Code
if .escoffier.c4-count > 0 {
# action here
}.escoffier.c6-count - Number of Special-Grade Frosty Parfait (C6) attacks left
Code
if .escoffier.c6-count > 0 {
# action here
}Frames
Count: Sheet (credit: charliex3000)
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | Player | - | - | - | - | 1.6 | 3 | - |
| N2 | Circle | Player | - | 0.7 | 2 | - | - | - | - |
| N3-1 | Circle | Player | - | 0.8 | 2.5 | - | - | - | - |
| N3-2 | Circle | Player | - | 0.4 | 2.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | Player | - | -1.2 | - | - | 3.3 | 3.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Circle | Player | - | - | 5 | - | - | - | - |
| E-Arkhe | Circle | Player | - | - | 5 | - | - | - | - |
| E-Tick | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | Player | - | 1 | 7 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-C6 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
Known issues
Names
- escoffier
- esco
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | travel | Frosty Parfait travel time. Default 5 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|---|
.escoffier.c2-count | Number of Cold Dish (C2) stacks |
.escoffier.c4-count | Number of extra healing and energy restore effects (C4) left |
.escoffier.c6-count | Number of Special-Grade Frosty Parfait (C6) attacks left |