Nahida
Practical config
Use nahida in configs. Aliases: kusanali, lesserlordkusanali
Code
nahida char lvl=90/90 cons=0 talent=9,9,9;
nahida add weapon="favoniussword" refine=5 lvl=90/90;
nahida add set="emblemofseveredfate" count=4;
nahida add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn nahida_basic_loop() {
if .nahida.skill.ready {
nahida skill;
}
if .nahida.burst.ready {
nahida burst;
}
nahida attack:3;
}Use skill[hold=...]
0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16).
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
nahida skill[hold=1];Actions you can write
attack usable directly
Code
nahida attack:3;charge usable directly
Code
nahida attack, charge;skill usable directly
Code
nahida skill;burst usable directly
Code
nahida burst;dash usable directly
Code
nahida dash;jump usable directly
Code
nahida jump;walk usable directly
Code
nahida walk;swap usable directly
Code
nahida swap;Special action params
skill[hold=...] - 0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16).
Code
nahida skill[hold=1];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Skill
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | - | - | - | 2 | 8 | - |
| N2 | Box | PrimaryTarget | - | - | - | - | 2.5 | 8 | - |
| N3 | Box | PrimaryTarget | - | - | - | - | 2.5 | 8 | - |
| N4 | Box | PrimaryTarget | - | -1.5 | - | - | 3 | 10 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | PrimaryTarget | - | -3 | - | - | 6 | 6 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Initial-Tap | Circle | Player | - | 0.2 | 4.6 | - | - | - | - |
| E-Initial-Hold | Circle | Player | - | - | 25 | - | - | - | - |
| E-TKP | Single | GlobalValue | - | - | - | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C6-TKP | Single | GlobalValue | - | - | - | - | - | - | Spawns on target that C6 proc'd on. |
Known issues
Names
- nahida
- kusanali
- lesserlordkusanali
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16). |