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Nahida

Practical config

Use nahida in configs. Aliases: kusanali, lesserlordkusanali

Code

nahida char lvl=90/90 cons=0 talent=9,9,9;
nahida add weapon="favoniussword" refine=5 lvl=90/90;
nahida add set="emblemofseveredfate" count=4;
nahida add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn nahida_basic_loop() {
  if .nahida.skill.ready {
    nahida skill;
  }
  if .nahida.burst.ready {
    nahida burst;
  }
  nahida attack:3;
}

Use skill[hold=...]

0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16).

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

nahida skill[hold=1];

Actions you can write

attack usable directly

Code

nahida attack:3;

charge usable directly

Code

nahida attack, charge;

skill usable directly

Code

nahida skill;

burst usable directly

Code

nahida burst;

dash usable directly

Code

nahida dash;

jump usable directly

Code

nahida jump;

walk usable directly

Code

nahida walk;

swap usable directly

Code

nahida swap;

Special action params

skill[hold=...] - 0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16).

Code

nahida skill[hold=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget----28-
N2BoxPrimaryTarget----2.58-
N3BoxPrimaryTarget----2.58-
N4BoxPrimaryTarget--1.5--310-

Known issues

Does not have any known issues

Names

  • nahida
  • kusanali
  • lesserlordkusanali

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), value between 1 and 300 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (16).

Fields

Does not have any fields