Yelan
Practical config
Use yelan in configs. Aliases: None listed.
Code
yelan char lvl=90/90 cons=0 talent=9,9,9;
yelan add weapon="favoniussword" refine=5 lvl=90/90;
yelan add set="emblemofseveredfate" count=4;
yelan add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Breakthrough barb
Use aim only when Breakthrough is ready; otherwise use the normal skill/burst route.
Code
if .yelan.breakthrough {
yelan aim;
}
if .yelan.skill.ready {
yelan skill;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn yelan_basic_loop() {
if .yelan.skill.ready {
yelan skill;
}
if .yelan.burst.ready {
yelan burst;
}
yelan attack:3;
}Wait while .yelan.breakthrough is active
Whether Yelan is in the Breakthrough state or not.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .yelan.breakthrough > 0 && f() - start < 300 {
yelan attack;
}Start with breakthrough
0 for no Breakthrough state at start of sim, 1 (default) for Breakthrough state at start of sim. Set via '+params=[breakthrough=...]' in Yelan's 'char' line.
+params=[...]
Character params go on the `char` line.
Code
yelan char lvl=90/90 cons=0 talent=9,9,9 +params=[breakthrough=1];Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
yelan attack[travel=10];Actions you can write
attack usable directly
Code
yelan attack:3;aim usable directly
Code
yelan aim[weakspot=1,travel=10];skill usable directly
Code
yelan skill;burst usable directly
Code
yelan burst;dash usable directly
Code
yelan dash;jump usable directly
Code
yelan jump;walk Only aim followed by walk has proper frames.
Code
yelan walk;swap usable directly
Code
yelan swap;Special action params
-[breakthrough=...] - 0 for no Breakthrough state at start of sim, 1 (default) for Breakthrough state at start of sim. Set via '+params=[breakthrough=...]' in Yelan's 'char' line.
Code
yelan -[breakthrough=1];attack[travel=...] - Projectile travel time. Default 10 frames.
Code
yelan attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
Code
yelan aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
yelan aim[travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
yelan aim[weakspot=1];skill[marked=...] - Number of enemies to mark with the Lifeline. Default 1.
Code
yelan skill[marked=1];burst[travel=...] - Exquisite Throw projectile travel time. Default 20 frames.
Code
yelan burst[travel=10];Fields for conditions
.yelan.breakthrough - Whether Yelan is in the Breakthrough state or not.
Code
if .yelan.breakthrough > 0 {
# action here
}Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
- Video #6
Count: Sheet (credit: Kolibri#7675)
Count: Sheet (credit: Kolibri#7675)
Count: Sheet (credit: bowtae)
Count: Sheet (credit: bowtae)
Count: Sheet (credit: bowtae)
Count: Sheet (credit: soloxcx)
Hitlag Data
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-Initial | 0.05 | 0.05 | false | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Breakthrough-Barb | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Breakthrough-Barb-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Breakthrough-Barb-Explosion | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Skill | Single | GlobalValue | - | - | - | - | - | - | Spawns on all enemies marked by E |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | -1.5 | -1.7 | 6 | - | - | - | - |
| Q-Dice | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-C2 | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | - |
| C6 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
Known issues
Names
- yelan
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Only aim followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
- | breakthrough | 0 for no Breakthrough state at start of sim, 1 (default) for Breakthrough state at start of sim. Set via '+params=[breakthrough=...]' in Yelan's 'char' line. |
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
skill | marked | Number of enemies to mark with the Lifeline. Default 1. |
burst | travel | Exquisite Throw projectile travel time. Default 20 frames. |
Fields
| Field | Description |
|---|---|
.yelan.breakthrough | Whether Yelan is in the Breakthrough state or not. |