Mualani
Practical config
Use mualani in configs. Aliases: None listed.
Code
mualani char lvl=90/90 cons=0 talent=9,9,9;
mualani add weapon="favoniussword" refine=5 lvl=90/90;
mualani add set="emblemofseveredfate" count=4;
mualani add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
One 3-stack bite
Walk until 3 momentum, then bite once.
.mualani.momentum < 3
Momentum is the bite stack counter. Walking advances it during Nightsoul.
mualani attack;
When momentum reaches 3, normal attack spends the bite.
Code
fn mualani_combo1() {
while .mualani.nightsoul.state {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
break;
}
}Three 3-stack bites
Same idea, repeated three times inside Nightsoul.
for let k=0; k<3
Repeats the same 3-stack bite three times, as long as Nightsoul is still active.
break
Leaves the outer Nightsoul loop after the planned bites so the script can continue.
Code
fn mualani_combo3() {
while .mualani.nightsoul.state {
for let k=0; k<3; k=k+1 {
while .mualani.momentum < 3 {
mualani walk[f=1];
}
mualani attack;
}
break;
}
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn mualani_basic_loop() {
if .mualani.skill.ready {
mualani skill;
}
if .mualani.burst.ready {
mualani burst;
}
mualani attack:3;
}Wait while .mualani.momentum is active
Number of Wave Momentum stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .mualani.momentum > 0 && f() - start < 300 {
mualani attack;
}Use attack[travel=...]
Projectile travel time for Shark Missiles. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
mualani attack[travel=10];Use burst[travel=...]
Projectile travel time for the Super Shark Missile. Default 70 frames.
burst[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
mualani burst[travel=10];Actions you can write
attack usable directly
Code
mualani attack:3;charge usable directly
Code
mualani attack, charge;skill usable directly
Code
mualani skill;burst usable directly
Code
mualani burst;dash usable directly
Code
mualani dash;jump usable directly
Code
mualani jump;walk usable directly
Code
mualani walk;swap usable directly
Code
mualani swap;Special action params
attack[travel=...] - Projectile travel time for Shark Missiles. Default 10 frames.
Code
mualani attack[travel=10];burst[travel=...] - Projectile travel time for the Super Shark Missile. Default 70 frames.
Code
mualani burst[travel=10];Fields for conditions
.mualani.momentum - Number of Wave Momentum stacks.
Code
if .mualani.momentum > 0 {
# action here
}Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Surfing | 0 | 0.01 | true | true |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 0.7 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 0.7 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 0.7 | - | - | - | - |
| Shark-Bite | Single | GlobalValue | - | - | - | - | - | - | Spawns on the Primary Target. |
| Surging-Bite | Single | GlobalValue | - | - | - | - | - | - | Spawns on the Primary Target. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 1 | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Surfing | Box | Player | - | 0.9 | - | - | 0 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | PrimaryTarget | - | - | 5 | - | - | - | - |
Known issues
Names
- mualani
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time for Shark Missiles. Default 10 frames. |
burst | travel | Projectile travel time for the Super Shark Missile. Default 70 frames. |
Fields
| Field | Description |
|---|---|
.mualani.momentum | Number of Wave Momentum stacks. |