Mona
Practical config
Use mona in configs. Aliases: None listed.
Code
mona char lvl=90/90 cons=0 talent=9,9,9;
mona add weapon="favoniussword" refine=5 lvl=90/90;
mona add set="emblemofseveredfate" count=4;
mona add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn mona_basic_loop() {
if .mona.skill.ready {
mona skill;
}
if .mona.burst.ready {
mona burst;
}
mona attack:3;
}Use dash[f=...]
Number of frames to add to minimum dash length. Default 0 frames.
dash[f=...]
Action params go inside brackets on the exact action you are casting.
Code
mona dash[f=1];Use skill[hold=...]
0 for Tap (default), 1 for Hold.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
mona skill[hold=1];Actions you can write
attack usable directly
Code
mona attack:3;charge usable directly
Code
mona attack, charge;skill usable directly
Code
mona skill;burst usable directly
Code
mona burst;dash usable directly
Code
mona dash;jump usable directly
Code
mona jump;walk No action followed by walk has proper frames.
Code
mona walk;swap usable directly
Code
mona swap;Special action params
dash[f=...] - Number of frames to add to minimum dash length. Default 0 frames.
Code
mona dash[f=1];skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
mona skill[hold=1];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Ascension
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N4 | Circle | PrimaryTarget | - | - | 2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-DoT | Circle | GlobalValue | - | - | 5 | - | - | - | Spawns at phantom position which was spawned on Player. |
| E-Explosion | Circle | GlobalValue | - | - | 5 | - | - | - | Spawns at phantom position which was spawned on Player. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Bubble | Circle | Player | - | - | 10 | - | - | - | 0 damage attack that breaks bubble if not already broken has the same hitbox. |
| Q-Bubble-Explosion | Circle | GlobalValue | - | - | 1 | - | - | - | Spawns on the target that the Bubble burst on. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| A1 | Circle | Player | - | - | 5 | - | - | - | Spawns at phantom position which was spawned on Player. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-C2 | Circle | GlobalValue | - | - | 3 | - | - | - | Spawns on target that C2 proc'd on. |
Known issues
Names
- mona
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
dash | f | Number of frames to add to minimum dash length. Default 0 frames. |
skill | hold | 0 for Tap (default), 1 for Hold. |