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Noelle

Practical config

Use noelle in configs. Aliases: None listed.

Code

noelle char lvl=90/90 cons=0 talent=9,9,9;
noelle add weapon="favoniussword" refine=5 lvl=90/90;
noelle add set="emblemofseveredfate" count=4;
noelle add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn noelle_basic_loop() {
  if .noelle.skill.ready {
    noelle skill;
  }
  if .noelle.burst.ready {
    noelle burst;
  }
  noelle attack:3;
}

Use charge[final=...]

0 for inserting a finisher based on next action, 1 for executing a finisher immediately. Default 0.

charge[final=...]

Action params go inside brackets on the exact action you are casting.

Code

noelle charge[final=1];

Use charge[no_limit=...]

Whether to ignore charge attack duration limit. Default 0.

charge[no_limit=...]

Action params go inside brackets on the exact action you are casting.

Code

noelle charge[no_limit=1];

Actions you can write

attack usable directly

Code

noelle attack:3;

charge usable directly

Code

noelle attack, charge;

skill usable directly

Code

noelle skill;

burst usable directly

Code

noelle burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

noelle low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

noelle high_plunge[collision=0];

dash usable directly

Code

noelle dash;

jump usable directly

Code

noelle jump;

walk usable directly

Code

noelle walk;

swap usable directly

Code

noelle swap;

Special action params

charge[final=...] - 0 for inserting a finisher based on next action, 1 for executing a finisher immediately. Default 0.

Code

noelle charge[final=1];

charge[no_limit=...] - Whether to ignore charge attack duration limit. Default 0.

Code

noelle charge[no_limit=1];

burst[extend=...] - Number of seconds to extend Burst by. Value must be between 0 and 10. Default 10.

Code

noelle burst[extend=1];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

noelle low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

noelle high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: shizukayuki
Count: Sheet (credit: shizukayuki)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N30.090.01truefalse
Q-N10.10.01truefalse
Q-N20.10.01truefalse
Q-N30.10.01truefalse
Q-N40.150.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-12----
N2CirclePlayer-12----
N3CirclePlayer-12----
N4BoxPlayer--1--23-
Q-N1CirclePlayer-15.2----
Q-N2CirclePlayer-15.2----
Q-N3CirclePlayer-15.2----
Q-N4BoxPlayer--1--3.36.2-

Known issues

Does not have any known issues

Names

  • noelle

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
chargefinal0 for inserting a finisher based on next action, 1 for executing a finisher immediately. Default 0.
chargeno_limitWhether to ignore charge attack duration limit. Default 0.
burstextendNumber of seconds to extend Burst by. Value must be between 0 and 10. Default 10.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields