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Linnea

Practical config

Use linnea in configs. Aliases: None listed.

Code

linnea char lvl=90/90 cons=0 talent=9,9,9;
linnea add weapon="favoniussword" refine=5 lvl=90/90;
linnea add set="emblemofseveredfate" count=4;
linnea add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Special notes

Tap routes

Skill supports `tap`, `hold`, and `feed`. `hold=1` is treated like enough taps to feed Lumi.

Code

linnea skill[tap=3];
linnea skill[hold=1];
linnea skill[feed=1];

Lumi timing

Recasting skill resets Lumi. Tap routes change the summon loop, so use explicit tap counts when comparing rotations.

Code

linnea skill[tap=0];
linnea burst;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn linnea_basic_loop() {
  if .linnea.skill.ready {
    linnea skill;
  }
  if .linnea.burst.ready {
    linnea burst;
  }
  linnea attack:3;
}

Actions you can write

No special entries documented.

Special action params

No special entries documented.

Fields for conditions

No special entries documented.

Frames

Character does not have any frames video

Hitlag Data

No hitlag data for character

AoE Data

No AoE data for

Known issues

Does not have any known issues

Names

Does not have any known names

Legal Actions

Does not have any known legal actions

Params

Does not have any ability params

Fields

Does not have any fields