Linnea
Practical config
Use linnea in configs. Aliases: None listed.
Code
linnea char lvl=90/90 cons=0 talent=9,9,9;
linnea add weapon="favoniussword" refine=5 lvl=90/90;
linnea add set="emblemofseveredfate" count=4;
linnea add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Special notes
Tap routes
Skill supports `tap`, `hold`, and `feed`. `hold=1` is treated like enough taps to feed Lumi.
Code
linnea skill[tap=3];
linnea skill[hold=1];
linnea skill[feed=1];Lumi timing
Recasting skill resets Lumi. Tap routes change the summon loop, so use explicit tap counts when comparing rotations.
Code
linnea skill[tap=0];
linnea burst;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn linnea_basic_loop() {
if .linnea.skill.ready {
linnea skill;
}
if .linnea.burst.ready {
linnea burst;
}
linnea attack:3;
}Actions you can write
No special entries documented.
Special action params
No special entries documented.
Fields for conditions
No special entries documented.