Klee
Practical config
Use klee in configs. Aliases: None listed.
Code
klee char lvl=90/90 cons=0 talent=9,9,9;
klee add weapon="favoniussword" refine=5 lvl=90/90;
klee add set="emblemofseveredfate" count=4;
klee add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn klee_basic_loop() {
if .klee.skill.ready {
klee skill;
}
if .klee.burst.ready {
klee burst;
}
klee attack:3;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
klee attack[travel=10];Use charge[travel=...]
Projectile travel time. Default 10 frames.
charge[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
klee charge[travel=10];Actions you can write
attack usable directly
Code
klee attack:3;charge usable directly
Code
klee attack, charge;skill usable directly
Code
klee skill;burst usable directly
Code
klee burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
klee low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
klee high_plunge[collision=0];dash usable directly
Code
klee dash;jump usable directly
Code
klee jump;walk usable directly
Code
klee walk;swap usable directly
Code
klee swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
klee attack[travel=10];charge[travel=...] - Projectile travel time. Default 10 frames.
Code
klee charge[travel=10];skill[bounce=...] - Number of bounce hits. Default 1 hit.
Code
klee skill[bounce=1];skill[mine=...] - Number of mines hits. Default 2 hits.
Code
klee skill[mine=1];skill[mine_delay=...] - Time until all mines explode. Default 240 frames.
Code
klee skill[mine_delay=10];skill[release=...] - 0 for Skill cancel (relevant for 4pc Crimson Witch stacks), 1 for Skill (default).
Code
klee skill[release=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
klee low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
klee high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Skill
- Burst
- Cons
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Mine | 0 | 0 | true | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-ElementalBurst | 0 | 0 | true | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| C1 | 0 | 0 | true | true |
| C4 | 0 | 0 | true | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-JumptyDumpty-Bounce1 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| E-JumptyDumpty-Bounce2 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| E-JumptyDumpty-Bounce3 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| E-Mine | Circle | PrimaryTarget | - | - | 2 | - | - | - | Mine mechanics are not properly implemented yet. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | At every tick: Spawn 3 waves with 3-5 attacks total: 1. 1 attack; 2. 1 attack + 30% chance at +1; 3. 1 attack + 50% chance at +1. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C1 | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
| C4 | Circle | Player | - | - | 5 | - | - | - | - |
Known issues
Names
- klee
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
charge | travel | Projectile travel time. Default 10 frames. |
skill | bounce | Number of bounce hits. Default 1 hit. |
skill | mine | Number of mines hits. Default 2 hits. |
skill | mine_delay | Time until all mines explode. Default 240 frames. |
skill | release | 0 for Skill cancel (relevant for 4pc Crimson Witch stacks), 1 for Skill (default). |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |