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Klee

Practical config

Use klee in configs. Aliases: None listed.

Code

klee char lvl=90/90 cons=0 talent=9,9,9;
klee add weapon="favoniussword" refine=5 lvl=90/90;
klee add set="emblemofseveredfate" count=4;
klee add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn klee_basic_loop() {
  if .klee.skill.ready {
    klee skill;
  }
  if .klee.burst.ready {
    klee burst;
  }
  klee attack:3;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

klee attack[travel=10];

Use charge[travel=...]

Projectile travel time. Default 10 frames.

charge[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

klee charge[travel=10];

Actions you can write

attack usable directly

Code

klee attack:3;

charge usable directly

Code

klee attack, charge;

skill usable directly

Code

klee skill;

burst usable directly

Code

klee burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

klee low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

klee high_plunge[collision=0];

dash usable directly

Code

klee dash;

jump usable directly

Code

klee jump;

walk usable directly

Code

klee walk;

swap usable directly

Code

klee swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

klee attack[travel=10];

charge[travel=...] - Projectile travel time. Default 10 frames.

Code

klee charge[travel=10];

skill[bounce=...] - Number of bounce hits. Default 1 hit.

Code

klee skill[bounce=1];

skill[mine=...] - Number of mines hits. Default 2 hits.

Code

klee skill[mine=1];

skill[mine_delay=...] - Time until all mines explode. Default 240 frames.

Code

klee skill[mine_delay=10];

skill[release=...] - 0 for Skill cancel (relevant for 4pc Crimson Witch stacks), 1 for Skill (default).

Code

klee skill[release=1];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

klee low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

klee high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
E-Mine00truetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePrimaryTarget--1----
N2CirclePrimaryTarget--1----
N3CirclePrimaryTarget--1.5----

Known issues

Does not have any known issues

Names

  • klee

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
chargetravelProjectile travel time. Default 10 frames.
skillbounceNumber of bounce hits. Default 1 hit.
skillmineNumber of mines hits. Default 2 hits.
skillmine_delayTime until all mines explode. Default 240 frames.
skillrelease0 for Skill cancel (relevant for 4pc Crimson Witch stacks), 1 for Skill (default).
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields