Columbina
Practical config
Use columbina in configs. Aliases: None listed.
Code
columbina char lvl=90/90 cons=0 talent=9,9,9;
columbina add weapon="favoniussword" refine=5 lvl=90/90;
columbina add set="emblemofseveredfate" count=4;
columbina add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Special notes
Burst area matters
Her burst only gives the Lunar reaction bonus while the team is inside the burst area.
Code
columbina burst;Special dew cap
Lunar Bloom inside the burst area can feed special dew, but the window is capped, so do not expect infinite procs.
Code
columbina burst;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn columbina_basic_loop() {
if .columbina.skill.ready {
columbina skill;
}
if .columbina.burst.ready {
columbina burst;
}
columbina attack:3;
}Actions you can write
No special entries documented.
Special action params
No special entries documented.
Fields for conditions
No special entries documented.