Chasca
Practical config
Use chasca in configs. Aliases: None listed.
Code
chasca char lvl=90/90 cons=0 talent=9,9,9;
chasca add weapon="favoniussword" refine=5 lvl=90/90;
chasca add set="emblemofseveredfate" count=4;
chasca add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn chasca_basic_loop() {
if .chasca.skill.ready {
chasca skill;
}
if .chasca.burst.ready {
chasca burst;
}
chasca attack:3;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
chasca attack[travel=10];Use aim[hold=...]
0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aim[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
chasca aim[hold=1];Actions you can write
attack usable directly
Code
chasca attack:3;aim usable directly
Code
chasca aim[weakspot=1,travel=10];skill usable directly
Code
chasca skill;burst usable directly
Code
chasca burst;low_plunge Must have just exited Nightsoul Blessing
Code
chasca low_plunge[collision=0];dash usable directly
Code
chasca dash;jump usable directly
Code
chasca jump;walk usable directly
Code
chasca walk;swap usable directly
Code
chasca swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
chasca attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
Code
chasca aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
chasca aim[travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
chasca aim[weakspot=1];aim[bullets=...] - Number of bullets to fire. Default is maximum number of bullets. Must be between 1 and 6.
Code
chasca aim[bullets=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
chasca low_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Hitlag Data
- Aimed Shot
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| E-Aimed | 0 | 0.01 | false | false |
AoE Data
- Normal
- Plunge
- Aimed Shot
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| E-N1 | Single | PrimaryTarget | - | - | - | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| E-Aimed | Single | PrimaryTarget | - | - | - | - | - | - | Target aquisition range is not implemented. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Circle | Player | - | - | 5.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
| Q-SoulseekerShell | Single | PrimaryTarget | - | - | - | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C2 | Circle | PrimaryTarget | - | - | 5 | - | - | - | - |
| C4 | Circle | PrimaryTarget | - | - | 5 | - | - | - | This is an approximation because we do not actually know the real AoE. Based on C2 position. |
Known issues
- Cannot jump while in Nightsoul Blessing
Names
- chasca
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Must have just exited Nightsoul Blessing |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
aim | bullets | Number of bullets to fire. Default is maximum number of bullets. Must be between 1 and 6. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |