Lyney
Practical config
Use lyney in configs. Aliases: None listed.
Code
lyney char lvl=90/90 cons=0 talent=9,9,9;
lyney add weapon="favoniussword" refine=5 lvl=90/90;
lyney add set="emblemofseveredfate" count=4;
lyney add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Prop Surplus spender
Use skill after building Prop Surplus stacks with charged shots.
Code
while .lyney.propSurplusStacks < 5 {
lyney aim;
}
lyney skill;Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn lyney_basic_loop() {
if .lyney.skill.ready {
lyney skill;
}
if .lyney.burst.ready {
lyney burst;
}
lyney attack:3;
}Wait while .lyney.propSurplusStacks is active
Number of Prop Surplus stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .lyney.propSurplusStacks > 0 && f() - start < 300 {
lyney attack;
}Start with pyrotechnic_travel
Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.
+params=[...]
Character params go on the `char` line.
Code
lyney char lvl=90/90 cons=0 talent=9,9,9 +params=[pyrotechnic_travel=10];Start with c2_stacks
Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.
+params=[...]
Character params go on the `char` line.
Code
lyney char lvl=90/90 cons=0 talent=9,9,9 +params=[c2_stacks=1];Actions you can write
attack usable directly
Code
lyney attack:3;aim usable directly
Code
lyney aim[weakspot=1,travel=10];skill usable directly
Code
lyney skill;burst usable directly
Code
lyney burst;dash usable directly
Code
lyney dash;jump usable directly
Code
lyney jump;walk usable directly
Code
lyney walk;swap usable directly
Code
lyney swap;Special action params
-[pyrotechnic_travel=...] - Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.
Code
lyney -[pyrotechnic_travel=10];-[c2_stacks=...] - Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.
Code
lyney -[c2_stacks=1];attack[travel=...] - Projectile travel time. Default 10 frames.
Code
lyney attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default).
Code
lyney aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
lyney aim[travel=10];aim[c6_travel=...] - Projectile travel time for C6. Default 10 frames. Only does something if level is 1.
Code
lyney aim[c6_travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
lyney aim[weakspot=1];Fields for conditions
.lyney.propSurplusStacks - Number of Prop Surplus stacks.
Code
if .lyney.propSurplusStacks > 0 {
# action here
}Frames
Count: Sheet (credit: Kolibri#7675)
Hitlag Data
- Aimed Shot
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| FullAim-Lv2-Head | 0.12 | 0.01 | false | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Lv2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Lv2-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Lv2-Aligned | Circle | GlobalValue | - | - | 2 | - | - | - | Spawns at the target hit by FullAim-Lv2. |
| FullAim-Lv2-PyrotechnicStrike | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| FullAim-Lv2-PyrotechnicStrike-Skill | Circle | GlobalValue | - | - | 3.5 | - | - | - | Spawns at the position of the Grin-Malkin Hat which is at the FullAim-Lv2-Aligned position. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Skill | Circle | Player | - | 5.5 | 5.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Move | Single | GlobalValue | - | - | - | - | - | - | On every tick: Applies to all enemies within 4m radius of the Player. |
| Q-ExplosiveFirework | Circle | Player | - | - | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| FullAim-Lv2-C6 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
Known issues
Names
- lyney
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
- | pyrotechnic_travel | Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line. |
- | c2_stacks | Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line. |
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | c6_travel | Projectile travel time for C6. Default 10 frames. Only does something if level is 1. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
Fields
| Field | Description |
|---|---|
.lyney.propSurplusStacks | Number of Prop Surplus stacks. |