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Lyney

Practical config

Use lyney in configs. Aliases: None listed.

Code

lyney char lvl=90/90 cons=0 talent=9,9,9;
lyney add weapon="favoniussword" refine=5 lvl=90/90;
lyney add set="emblemofseveredfate" count=4;
lyney add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Prop Surplus spender

Use skill after building Prop Surplus stacks with charged shots.

Code

while .lyney.propSurplusStacks < 5 {
  lyney aim;
}
lyney skill;

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn lyney_basic_loop() {
  if .lyney.skill.ready {
    lyney skill;
  }
  if .lyney.burst.ready {
    lyney burst;
  }
  lyney attack:3;
}

Wait while .lyney.propSurplusStacks is active

Number of Prop Surplus stacks.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .lyney.propSurplusStacks > 0 && f() - start < 300 {
  lyney attack;
}

Start with pyrotechnic_travel

Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.

+params=[...]

Character params go on the `char` line.

Code

lyney char lvl=90/90 cons=0 talent=9,9,9 +params=[pyrotechnic_travel=10];

Start with c2_stacks

Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.

+params=[...]

Character params go on the `char` line.

Code

lyney char lvl=90/90 cons=0 talent=9,9,9 +params=[c2_stacks=1];

Actions you can write

attack usable directly

Code

lyney attack:3;

aim usable directly

Code

lyney aim[weakspot=1,travel=10];

skill usable directly

Code

lyney skill;

burst usable directly

Code

lyney burst;

dash usable directly

Code

lyney dash;

jump usable directly

Code

lyney jump;

walk usable directly

Code

lyney walk;

swap usable directly

Code

lyney swap;

Special action params

-[pyrotechnic_travel=...] - Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.

Code

lyney -[pyrotechnic_travel=10];

-[c2_stacks=...] - Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.

Code

lyney -[c2_stacks=1];

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

lyney attack[travel=10];

aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default).

Code

lyney aim[hold=1];

aim[travel=...] - Projectile travel time. Default 10 frames.

Code

lyney aim[travel=10];

aim[c6_travel=...] - Projectile travel time for C6. Default 10 frames. Only does something if level is 1.

Code

lyney aim[c6_travel=10];

aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.

Code

lyney aim[weakspot=1];

Fields for conditions

.lyney.propSurplusStacks - Number of Prop Surplus stacks.

Code

if .lyney.propSurplusStacks > 0 {
  # action here
}

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue
FullAim-Lv2-Head0.120.01falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3-1BoxPrimaryTarget--0.5--0.11-
N3-2BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-

Known issues

Does not have any known issues

Names

  • lyney

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
-pyrotechnic_travelProjectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.
-c2_stacksNumber of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default).
aimtravelProjectile travel time. Default 10 frames.
aimc6_travelProjectile travel time for C6. Default 10 frames. Only does something if level is 1.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.

Fields

FieldDescription
.lyney.propSurplusStacks
Number of Prop Surplus stacks.
If more than one field is available, then either field will work.