Dahlia
Practical config
Use dahlia in configs. Aliases: None listed.
Code
dahlia char lvl=90/90 cons=0 talent=9,9,9;
dahlia add weapon="favoniussword" refine=5 lvl=90/90;
dahlia add set="emblemofseveredfate" count=4;
dahlia add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn dahlia_basic_loop() {
if .dahlia.skill.ready {
dahlia skill;
}
if .dahlia.burst.ready {
dahlia burst;
}
dahlia attack:3;
}Use skill[short_hold=...]
0 for Tap (default), 1 for Short Hold.
skill[short_hold=...]
Action params go inside brackets on the exact action you are casting.
Code
dahlia skill[short_hold=1];Actions you can write
attack usable directly
Code
dahlia attack:3;charge Need to use attack right before charge.
Code
dahlia attack, charge;skill usable directly
Code
dahlia skill;burst usable directly
Code
dahlia burst;dash usable directly
Code
dahlia dash;jump usable directly
Code
dahlia jump;walk usable directly
Code
dahlia walk;swap usable directly
Code
dahlia swap;Special action params
skill[short_hold=...] - 0 for Tap (default), 1 for Short Hold.
Code
dahlia skill[short_hold=1];Fields for conditions
No special entries documented.
Frames
Count: Sheet (credit: caramielle.)
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-1 | 0.06 | 0.01 | true | false |
| N3-2 | 0.06 | 0.01 | true | false |
| N4 | 0.09 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.5 | 1.5 | - | - | - | - |
| N2 | Circle | Player | - | 0.5 | 1.7 | - | - | - | - |
| N3-1 | Circle | Player | - | 0.3 | 1.7 | - | - | - | - |
| N3-2 | Circle | Player | - | 0.4 | 1.5 | - | - | - | - |
| N4 | Circle | Player | - | 0.6 | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Circle | Player | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | Player | - | 0.5 | 5.5 | - | - | - | - |
Known issues
Names
- dahlia
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | short_hold | 0 for Tap (default), 1 for Short Hold. |