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Dehya

Practical config

Use dehya in configs. Aliases: None listed.

Code

dehya char lvl=90/90 cons=0 talent=9,9,9;
dehya add weapon="favoniussword" refine=5 lvl=90/90;
dehya add set="emblemofseveredfate" count=4;
dehya add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn dehya_basic_loop() {
  if .dehya.skill.ready {
    dehya skill;
  }
  if .dehya.burst.ready {
    dehya burst;
  }
  dehya attack:3;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

dehya low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

dehya high_plunge[collision=0];

Actions you can write

attack usable directly

Code

dehya attack:3;

charge Not implemented yet.

Code

dehya attack, charge;

skill usable directly

Code

dehya skill;

burst usable directly

Code

dehya burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

dehya low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

dehya high_plunge[collision=0];

dash usable directly

Code

dehya dash;

jump usable directly

Code

dehya jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

dehya walk;

swap usable directly

Code

dehya swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

dehya low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

dehya high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Rare Possum#0511
Count: Sheet (credit: Rare Possum#0511)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.090.01truefalse
N20.10.01truefalse
N30.080.01truefalse
N40.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52.2----
N2BoxPlayer--1.3--2.34.3-
N3CirclePlayer-0.51.8----
N4BoxPlayer--0.8--34.3-

Known issues

Does not have any known issues

Names

  • dehya

Legal Actions

AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields