Shenhe
Practical config
Use shenhe in configs. Aliases: None listed.
Code
shenhe char lvl=90/90 cons=0 talent=9,9,9;
shenhe add weapon="favoniussword" refine=5 lvl=90/90;
shenhe add set="emblemofseveredfate" count=4;
shenhe add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn shenhe_basic_loop() {
if .shenhe.skill.ready {
shenhe skill;
}
if .shenhe.burst.ready {
shenhe burst;
}
shenhe attack:3;
}Use skill[hold=...]
0 for Tap (default), 1 for Hold.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
shenhe skill[hold=1];Actions you can write
attack usable directly
Code
shenhe attack:3;charge Need to use attack right before charge.
Code
shenhe attack, charge;skill usable directly
Code
shenhe skill;burst usable directly
Code
shenhe burst;dash usable directly
Code
shenhe dash;jump usable directly
Code
shenhe jump;walk Everything except normal followed by walk has proper frames.
Code
shenhe walk;swap usable directly
Code
shenhe swap;Special action params
skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
shenhe skill[hold=1];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Count: Sheet (credit: Shizuka#7791)
Count: Sheet (credit: Shizuka#7791)
Count: Sheet (credit: Shizuka#7791)
Count: Sheet (credit: Kolibri#7675)
Hitlag Data
- Normal
- Charge Attack
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.02 | 0.01 | true | false |
| N2 | 0.02 | 0.01 | true | false |
| N3 | 0.02 | 0.01 | true | false |
| N4-2 | 0.02 | 0.01 | true | false |
| N5 | 0.1 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0 | 0.01 | true | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Tap | 0 | 0.01 | true | true |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.5 | 2.5 | 270 | - | - | - |
| N2 | Circle | Player | - | 0.5 | 2.5 | 270 | - | - | - |
| N3 | Circle | Player | - | 0.5 | 2.5 | - | - | - | - |
| N4-1 | Box | Player | - | - | - | - | 2.2 | 3.6 | - |
| N4-2 | Box | Player | - | - | - | - | 2.2 | 3.6 | - |
| N5 | Circle | Player | - | 0.5 | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| E-Hold | Circle | Player | - | 1.5 | 4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-ElementalBurst | Circle | Player | - | 2 | 8 | 120 | - | - | Q/A1/C2 have a detection area with the same hitbox. |
| Q-DoT | Circle | Player | - | - | 7 | - | - | - | - |
Known issues
Names
- shenhe
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Everything except normal followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold. |