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Tartaglia

Practical config

Use tartaglia in configs. Aliases: childe

Code

tartaglia char lvl=90/90 cons=0 talent=9,9,9;
tartaglia add weapon="favoniussword" refine=5 lvl=90/90;
tartaglia add set="emblemofseveredfate" count=4;
tartaglia add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn tartaglia_basic_loop() {
  if .tartaglia.skill.ready {
    tartaglia skill;
  }
  if .tartaglia.burst.ready {
    tartaglia burst;
  }
  tartaglia attack:3;
}

Use attack[travel=...]

Projectile travel time. Default 10 frames.

attack[travel=...]

Action params go inside brackets on the exact action you are casting.

Code

tartaglia attack[travel=10];

Use aim[hold=...]

0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).

aim[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

tartaglia aim[hold=1];

Actions you can write

attack usable directly

Code

tartaglia attack:3;

charge Only available if in skill state. Need to use attack right before charge.

Code

tartaglia attack, charge;

aim Only available if not in skill state.

Code

tartaglia aim[weakspot=1,travel=10];

skill usable directly

Code

tartaglia skill;

burst usable directly

Code

tartaglia burst;

dash usable directly

Code

tartaglia dash;

jump usable directly

Code

tartaglia jump;

walk Only aim followed by walk and walk followed by skill have proper frames.

Code

tartaglia walk;

swap usable directly

Code

tartaglia swap;

Special action params

attack[travel=...] - Projectile travel time. Default 10 frames.

Code

tartaglia attack[travel=10];

aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).

Code

tartaglia aim[hold=1];

aim[travel=...] - Projectile travel time. Default 10 frames.

Code

tartaglia aim[travel=10];

aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.

Code

tartaglia aim[weakspot=1];

charge[hitWeakPoint=...] - Hit weakspot for Charge Attack in Melee mode. Default 0 (false), 1 for true.

Code

tartaglia charge[hitWeakPoint=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N100falsetrue
N200falsetrue
N300falsetrue
N400falsetrue
N500falsetrue
N600falsetrue
E-N10.030.01truefalse
E-N20.030.01truefalse
E-N30.060.01truefalse
E-N40.060.01truefalse
E-N50.060.01truefalse
E-N6-10.030.01truefalse
E-N6-20.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N5BoxPrimaryTarget--0.5--0.11-
N6BoxPrimaryTarget--0.5--0.11-
E-N1CirclePlayer-0.81.8300---
E-N2CirclePlayer-0.81.8270---
E-N3CirclePlayer-0.62300---
E-N4CirclePlayer-0.92300---
E-N5CirclePlayer-0.62.2----
E-N6-1BoxPlayer-0.3--23.2-
E-N6-2CirclePlayer-1.52.2----
RiptideBurstCirclePlayer--5---Spawns on targets affected Riptide on death.

Known issues

Does not have any known issues

Names

  • tartaglia
  • childe

Legal Actions

AbilityLegalNotes
attack-
chargeOnly available if in skill state. Need to use attack right before charge.
aimOnly available if not in skill state.
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkOnly aim followed by walk and walk followed by skill have proper frames.
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.
chargehitWeakPointHit weakspot for Charge Attack in Melee mode. Default 0 (false), 1 for true.

Fields

Does not have any fields