Candace
Practical config
Use candace in configs. Aliases: None listed.
Code
candace char lvl=90/90 cons=0 talent=9,9,9;
candace add weapon="favoniussword" refine=5 lvl=90/90;
candace add set="emblemofseveredfate" count=4;
candace add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn candace_basic_loop() {
if .candace.skill.ready {
candace skill;
}
if .candace.burst.ready {
candace burst;
}
candace attack:3;
}Use skill[hold=...]
0 for Tap (default), 1 for Hold.
skill[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
candace skill[hold=1];Use skill[perfect=...]
0 for no A1 (default), non-zero value for A1. This sets hold to 1.
skill[perfect=...]
Action params go inside brackets on the exact action you are casting.
Code
candace skill[perfect=1];Actions you can write
attack usable directly
Code
candace attack:3;charge Need to use attack right before charge.
Code
candace attack, charge;skill usable directly
Code
candace skill;burst usable directly
Code
candace burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
candace low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
candace high_plunge[collision=0];dash usable directly
Code
candace dash;jump usable directly
Code
candace jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
candace walk;swap usable directly
Code
candace swap;Special action params
skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
candace skill[hold=1];skill[perfect=...] - 0 for no A1 (default), non-zero value for A1. This sets hold to 1.
Code
candace skill[perfect=1];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
candace low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
candace high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-2 | 0.03 | 0.01 | true | false |
| N4 | 0.04 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0 | 0.01 | true | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Tap | 0.05 | 0.01 | true | false |
| E-Hold | 0.05 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-Initial | 0 | 0.01 | true | false |
| Q-Wave | 0 | 0.01 | true | false |
| Q-C6 | 0 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | -0.3 | 2.5 | - | - | - | - |
| N2 | Box | Player | - | -0.1 | - | - | 2.2 | 3 | - |
| N3-1 | Circle | Player | - | 0.3 | 2.5 | 270 | - | - | - |
| N3-2 | Circle | Player | - | 0.3 | 2.5 | 270 | - | - | - |
| N4 | Box | Player | - | -0.1 | - | - | 2.2 | 7 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Box | Player | - | -0.1 | - | - | 3 | 4.5 | - |
| E-Hold | Circle | Player | - | 0.3 | 4 | - | - | - | Also used for perfect counter. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | - | 3.5 | - | - | - | - |
| Q-Wave | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-C6 | Circle | Player | - | - | 3.5 | - | - | - | - |
Known issues
Names
- candace
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | perfect | 0 for no A1 (default), non-zero value for A1. This sets hold to 1. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |