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Chiori

Practical config

Use chiori in configs. Aliases: None listed.

Code

chiori char lvl=90/90 cons=0 talent=9,9,9;
chiori add weapon="favoniussword" refine=5 lvl=90/90;
chiori add set="emblemofseveredfate" count=4;
chiori add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn chiori_basic_loop() {
  if .chiori.skill.ready {
    chiori skill;
  }
  if .chiori.burst.ready {
    chiori burst;
  }
  chiori attack:3;
}

Use skill[hold=...]

0 for Tap (default), 1 for Hold.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

chiori skill[hold=1];

Actions you can write

attack usable directly

Code

chiori attack:3;

charge Need to use attack right before charge.

Code

chiori attack, charge;

skill usable directly

Code

chiori skill;

burst usable directly

Code

chiori burst;

low_plunge Previous action must be skill[hold=1].

Code

chiori low_plunge[collision=0];

dash usable directly

Code

chiori dash;

jump usable directly

Code

chiori jump;

walk Everything except normal followed by walk has proper frames.

Code

chiori walk;

swap usable directly

Code

chiori swap;

Special action params

skill[hold=...] - 0 for Tap (default), 1 for Hold.

Code

chiori skill[hold=1];

Fields for conditions

No special entries documented.

Frames

Video credit: clevernt
Count: Sheet (credit: shizukayuki)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.060.01truefalse
N400.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.51.6----
N2CirclePlayer-0.61.8----
N3-1BoxPlayer--0.6--1.83.6-
N3-2BoxPlayer--0.6--1.83.6-
N4CirclePlayer-0.92.8----

Known issues

Does not have any known issues

Names

  • chiori

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be skill[hold=1].
high_plunge-
dash-
jump-
walkEverything except normal followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.

Fields

Does not have any fields