Yae Miko
Practical config
Use yaemiko in configs. Aliases: yae
Code
yaemiko char lvl=90/90 cons=0 talent=9,9,9;
yaemiko add weapon="favoniussword" refine=5 lvl=90/90;
yaemiko add set="emblemofseveredfate" count=4;
yaemiko add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn yaemiko_basic_loop() {
if .yaemiko.skill.ready {
yaemiko skill;
}
if .yaemiko.burst.ready {
yaemiko burst;
}
yaemiko attack:3;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
yaemiko attack[travel=10];Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
yaemiko low_plunge[collision=0];Actions you can write
attack usable directly
Code
yaemiko attack:3;charge usable directly
Code
yaemiko attack, charge;skill usable directly
Code
yaemiko skill;burst usable directly
Code
yaemiko burst;low_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
yaemiko low_plunge[collision=0];high_plunge Previous action must be a jump buffed via Xianyun's burst for example.
Code
yaemiko high_plunge[collision=0];dash usable directly
Code
yaemiko dash;jump usable directly
Code
yaemiko jump;walk No action followed by walk (except low_plunge and high_plunge) has proper frames.
Code
yaemiko walk;swap usable directly
Code
yaemiko swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
yaemiko attack[travel=10];low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
yaemiko low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.
Code
yaemiko high_plunge[collision=0];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | Player | - | - | - | - | 2 | 8 | - |
| N2 | Box | Player | - | - | - | - | 2 | 8 | - |
| N3 | Box | Player | - | - | - | - | 2 | 8 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Box | Player | - | - | - | - | 2 | 2 | This is a moving hitbox. It moves at 1.65m in Y direction per attack and starts at Y: 1.65m. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
| Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Circle | Player | - | - | 0.5 | - | - | - | E has a detection area of 12.5/20m (C2) around the position of this hitbox. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | PrimaryTarget | - | - | 7 | - | - | - | - |
| Q-TenkoThunderbolt | Circle | PrimaryTarget | - | - | 7 | - | - | - | - |
Known issues
Names
- yaemiko
- yae
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |