Aino
Practical config
Use aino in configs. Aliases: None listed.
Code
aino char lvl=90/90 cons=0 talent=9,9,9;
aino add weapon="favoniussword" refine=5 lvl=90/90;
aino add set="emblemofseveredfate" count=4;
aino add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn aino_basic_loop() {
if .aino.skill.ready {
aino skill;
}
if .aino.burst.ready {
aino burst;
}
aino attack:3;
}Actions you can write
No special entries documented.
Special action params
No special entries documented.
Fields for conditions
No special entries documented.
Frames
Character does not have any frames video
Hitlag Data
No hitlag data for character
AoE Data
No AoE data for
Known issues
Does not have any known issues
Names
Does not have any known names
Legal Actions
Does not have any known legal actions
Params
Does not have any ability params
Fields
Does not have any fields