Citlali
Practical config
Use citlali in configs. Aliases: None listed.
Code
citlali char lvl=90/90 cons=0 talent=9,9,9;
citlali add weapon="favoniussword" refine=5 lvl=90/90;
citlali add set="emblemofseveredfate" count=4;
citlali add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Opal Fire check
Checks whether Itzpapa is in Opal Fire before deciding to refresh.
Code
if !.citlali.opal-fire && .citlali.skill.ready {
citlali skill;
}
if .citlali.burst.ready {
citlali burst;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn citlali_basic_loop() {
if .citlali.skill.ready {
citlali skill;
}
if .citlali.burst.ready {
citlali burst;
}
citlali attack:3;
}Wait while .citlali.stellar-blade is active
Number of Stellar Blade (C1) stacks.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .citlali.stellar-blade > 0 && f() - start < 300 {
citlali attack;
}Wait while .citlali.opal-fire is active
Whether Itzpapa is in the Opal Fire state.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .citlali.opal-fire > 0 && f() - start < 300 {
citlali attack;
}Wait while .citlali.c6-stacks is active
Number of Cifra of the Secret Law (C6) points.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .citlali.c6-stacks > 0 && f() - start < 300 {
citlali attack;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
citlali attack[travel=10];Use charge[travel=...]
Projectile travel time. Default 10 frames.
charge[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
citlali charge[travel=10];Actions you can write
attack usable directly
Code
citlali attack:3;charge usable directly
Code
citlali attack, charge;skill usable directly
Code
citlali skill;burst usable directly
Code
citlali burst;dash usable directly
Code
citlali dash;jump usable directly
Code
citlali jump;walk usable directly
Code
citlali walk;swap usable directly
Code
citlali swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
citlali attack[travel=10];charge[travel=...] - Projectile travel time. Default 10 frames.
Code
citlali charge[travel=10];Fields for conditions
.citlali.stellar-blade - Number of Stellar Blade (C1) stacks.
Code
if .citlali.stellar-blade > 0 {
# action here
}.citlali.opal-fire - Whether Itzpapa is in the Opal Fire state.
Code
if .citlali.opal-fire > 0 {
# action here
}.citlali.c6-stacks - Number of Cifra of the Secret Law (C6) points.
Code
if .citlali.c6-stacks > 0 {
# action here
}Frames
- Video #1
- Video #2
Hitlag Data
- Normal
- Charge Attack
- Skill
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0 | 0.05 | false | true |
| N2 | 0 | 0.05 | false | true |
| N3 | 0 | 0.05 | false | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0 | 0.05 | false | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Obsidian-Tzitzimitl | 0 | 0.01 | false | false |
| E-Frostfall-Storm | 0 | 0.01 | false | false |
AoE Data
- Charge Attack
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Obsidian-Tzitzimitl | Circle | Player | - | - | 6 | - | - | - | - |
| E-Frostfall-Storm | Circle | Player | - | - | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Ice-Storm | Circle | PrimaryTarget | - | - | 6.5 | - | - | - | - |
| Q-Spiritvessel-Skull | Circle | PrimaryTarget | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C4-Spiritvessel-Skull | Circle | PrimaryTarget | - | - | 3.5 | - | - | - | - |
Known issues
Names
- citlali
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
charge | travel | Projectile travel time. Default 10 frames. |
Fields
| Field | Description |
|---|---|
.citlali.stellar-blade | Number of Stellar Blade (C1) stacks. |
.citlali.opal-fire | Whether Itzpapa is in the Opal Fire state. |
.citlali.c6-stacks | Number of Cifra of the Secret Law (C6) points. |