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Clorinde

Practical config

Use clorinde in configs. Aliases: None listed.

Code

clorinde char lvl=90/90 cons=0 talent=9,9,9;
clorinde add weapon="favoniussword" refine=5 lvl=90/90;
clorinde add set="emblemofseveredfate" count=4;
clorinde add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Night Watch loop

During skill state, attack until Bond of Life is high enough, then press skill again.

.clorinde.status.clorinde-night-watch

True while Clorinde is inside her skill stance. The loop ends when the stance ends.

.clorinde.bolratio >= 1

Reads Bond of Life as a ratio. When it is high enough, skill becomes the spender.

while status

Only loop while the status exists. Avoid `while 1` for stance-only logic.

Code

fn clorinde_combo() {
  clorinde skill;
  while .clorinde.status.clorinde-night-watch {
    if .clorinde.bolratio >= 1 {
      clorinde skill;
    } else {
      clorinde attack;
    }
  }
}

Combo into burst

Same loop, then burst after the stance ends.

Code

clorinde skill;
while .clorinde.status.clorinde-night-watch {
  if .clorinde.bolratio >= 1 {
    clorinde skill;
  } else {
    clorinde attack;
  }
}
clorinde burst;

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn clorinde_basic_loop() {
  if .clorinde.skill.ready {
    clorinde skill;
  }
  if .clorinde.burst.ready {
    clorinde burst;
  }
  clorinde attack:3;
}

Actions you can write

attack usable directly

Code

clorinde attack:3;

charge Need to use attack right before charge.

Code

clorinde attack, charge;

skill usable directly

Code

clorinde skill;

burst usable directly

Code

clorinde burst;

dash usable directly

Code

clorinde dash;

jump usable directly

Code

clorinde jump;

walk usable directly

Code

clorinde walk;

swap usable directly

Code

clorinde swap;

Special action params

No special entries documented.

Fields for conditions

No special entries documented.

Frames

Video credit: shizukayuki
Count: Sheet (credit: shizukayuki)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.030.01truefalse
N3-20.030.01truefalse
N4-10.020.05truefalse
N4-20.020.05truefalse
N4-30.020.05truefalse
N50.030.05truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-1.11.7----
N2CirclePlayer-1.31.9----
N3CirclePlayer-1.22.1----
N4-1BoxPlayer-1.3--23.5-
N4-2BoxPlayer-1.3--23-
N4-3BoxPlayer-1.3--23-
N5CirclePlayer-1.42.5----

Known issues

Does not have any known issues

Names

  • clorinde

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

Does not have any ability params

Fields

Does not have any fields