Clorinde
Practical config
Use clorinde in configs. Aliases: None listed.
Code
clorinde char lvl=90/90 cons=0 talent=9,9,9;
clorinde add weapon="favoniussword" refine=5 lvl=90/90;
clorinde add set="emblemofseveredfate" count=4;
clorinde add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Night Watch loop
During skill state, attack until Bond of Life is high enough, then press skill again.
.clorinde.status.clorinde-night-watch
True while Clorinde is inside her skill stance. The loop ends when the stance ends.
.clorinde.bolratio >= 1
Reads Bond of Life as a ratio. When it is high enough, skill becomes the spender.
while status
Only loop while the status exists. Avoid `while 1` for stance-only logic.
Code
fn clorinde_combo() {
clorinde skill;
while .clorinde.status.clorinde-night-watch {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
}
}
}Combo into burst
Same loop, then burst after the stance ends.
Code
clorinde skill;
while .clorinde.status.clorinde-night-watch {
if .clorinde.bolratio >= 1 {
clorinde skill;
} else {
clorinde attack;
}
}
clorinde burst;Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn clorinde_basic_loop() {
if .clorinde.skill.ready {
clorinde skill;
}
if .clorinde.burst.ready {
clorinde burst;
}
clorinde attack:3;
}Actions you can write
attack usable directly
Code
clorinde attack:3;charge Need to use attack right before charge.
Code
clorinde attack, charge;skill usable directly
Code
clorinde skill;burst usable directly
Code
clorinde burst;dash usable directly
Code
clorinde dash;jump usable directly
Code
clorinde jump;walk usable directly
Code
clorinde walk;swap usable directly
Code
clorinde swap;Special action params
No special entries documented.
Fields for conditions
No special entries documented.
Frames
Count: Sheet (credit: shizukayuki)
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-1 | 0.03 | 0.01 | true | false |
| N3-2 | 0.03 | 0.01 | true | false |
| N4-1 | 0.02 | 0.05 | true | false |
| N4-2 | 0.02 | 0.05 | true | false |
| N4-3 | 0.02 | 0.05 | true | false |
| N5 | 0.03 | 0.05 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0 | 0.02 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Dash-NoBoL | 0 | 0.01 | false | false |
| Dash-Regular | 0 | 0.01 | false | false |
| Dash-FullBoL | 0 | 0.01 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Burst | 0 | 0.1 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| C1-Hit | 0 | 0.01 | false | false |
AoE Data
- Normal
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 1.1 | 1.7 | - | - | - | - |
| N2 | Circle | Player | - | 1.3 | 1.9 | - | - | - | - |
| N3 | Circle | Player | - | 1.2 | 2.1 | - | - | - | - |
| N4-1 | Box | Player | - | 1.3 | - | - | 2 | 3.5 | - |
| N4-2 | Box | Player | - | 1.3 | - | - | 2 | 3 | - |
| N4-3 | Box | Player | - | 1.3 | - | - | 2 | 3 | - |
| N5 | Circle | Player | - | 1.4 | 2.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| SkillAttack-100BoL | Box | PrimaryTarget | - | - | - | - | 2 | 14 | - |
| SkillAttack | Circle | PrimaryTarget | - | - | 0.6 | - | - | - | - |
| SkillDash-NoBoL | Circle | PrimaryTarget | - | - | 0.6 | - | - | - | - |
| SkillDash-FullBoL | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| SkillDash-RegularBoL | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Burst | Box | Player | - | -1 | - | - | 11.2 | 9 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C1-Hit | Circle | Player | - | -3 | 4 | - | - | - | - |
| C6-Hit | Circle | PrimaryTarget | - | - | 8 | - | - | - | - |
Known issues
Names
- clorinde
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |