Faruzan
Practical config
Use faruzan in configs. Aliases: faru
Code
faruzan char lvl=90/90 cons=0 talent=9,9,9;
faruzan add weapon="favoniussword" refine=5 lvl=90/90;
faruzan add set="emblemofseveredfate" count=4;
faruzan add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Hurricane arrow spender
Use the field to fire charged shots only while Hurricane arrows remain.
Code
faruzan skill;
while .faruzan.hurricane-count > 0 {
faruzan aim;
}Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn faruzan_basic_loop() {
if .faruzan.skill.ready {
faruzan skill;
}
if .faruzan.burst.ready {
faruzan burst;
}
faruzan attack:3;
}Wait while .faruzan.hurricane-count is active
Current number of Hurricane Arrows that Faruzan can fire off.
Live state
This is not a setup value. It is the current simulator state at that frame.
Timeout
The frame limit stops the config from freezing if the state never changes.
Code
let start = f();
while .faruzan.hurricane-count > 0 && f() - start < 300 {
faruzan attack;
}Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
faruzan attack[travel=10];Use aim[hold=...]
0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aim[hold=...]
Action params go inside brackets on the exact action you are casting.
Code
faruzan aim[hold=1];Actions you can write
attack usable directly
Code
faruzan attack:3;aim usable directly
Code
faruzan aim[weakspot=1,travel=10];skill usable directly
Code
faruzan skill;burst usable directly
Code
faruzan burst;dash usable directly
Code
faruzan dash;jump usable directly
Code
faruzan jump;walk usable directly
Code
faruzan walk;swap usable directly
Code
faruzan swap;Special action params
attack[travel=...] - Projectile travel time. Default 10 frames.
Code
faruzan attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
Code
faruzan aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
faruzan aim[travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
faruzan aim[weakspot=1];Fields for conditions
.faruzan.hurricane-count - Current number of Hurricane Arrows that Faruzan can fire off.
Code
if .faruzan.hurricane-count > 0 {
# action here
}Frames
- Video #1
- Video #2
Hitlag Data
- Aimed Shot
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| E-FullAim-Head | 0.12 | 0.01 | false | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N4 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N5 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N6 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| E-FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| E-FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Initial | Circle | Player | - | 3 | 3 | - | - | - | - |
| E-Collapse | Circle | GlobalValue | - | - | 6 | - | - | - | Spawns on target that Pressurized Collapse proc'd on. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | 1.5 | 6.3 | - | - | - | Q detection area for Prayerful Wind's Benefit (Anemo%) is 40m, for Perfidious Wind's Bale (Anemo res shred) it is 6m around the current Q position. Q moves around in a triangle with its center being the same as Q-Initial between 3 positions: top right (offsetX: 5.19, offsetY: 10.5), top left (offsetX: -5.19, offsetY: 10.5), bottom middle (offsetY: 1.5). Starting from top right it moves counterclockwise. |
Known issues
Names
- faruzan
- faru
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
Fields
| Field | Description |
|---|---|
.faruzan.hurricane-count | Current number of Hurricane Arrows that Faruzan can fire off. |