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Jean

Practical config

Use jean in configs. Aliases: None listed.

Code

jean char lvl=90/90 cons=0 talent=9,9,9;
jean add weapon="favoniussword" refine=5 lvl=90/90;
jean add set="emblemofseveredfate" count=4;
jean add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn jean_basic_loop() {
  if .jean.skill.ready {
    jean skill;
  }
  if .jean.burst.ready {
    jean burst;
  }
  jean attack:3;
}

Use burst[enter=...]

Number of times enemies enter or leave the field. Default 0 times.

burst[enter=...]

Action params go inside brackets on the exact action you are casting.

Code

jean burst[enter=1];

Use burst[enter_delay=...]

Time between enter/leave hits. Default 600 / enter (frames).

burst[enter_delay=...]

Action params go inside brackets on the exact action you are casting.

Code

jean burst[enter_delay=10];

Actions you can write

attack usable directly

Code

jean attack:3;

charge Need to use attack right before charge.

Code

jean attack, charge;

skill usable directly

Code

jean skill;

burst usable directly

Code

jean burst;

dash usable directly

Code

jean dash;

jump usable directly

Code

jean jump;

walk No action followed by walk has proper frames.

Code

jean walk;

swap usable directly

Code

jean swap;

Special action params

burst[enter=...] - Number of times enemies enter or leave the field. Default 0 times.

Code

jean burst[enter=1];

burst[enter_delay=...] - Time between enter/leave hits. Default 600 / enter (frames).

Code

jean burst[enter_delay=10];

skill[hold=...] - 0 for Tap (default), value between 1 and 300 for Hold. Triggering C1 requires hold >= 60.

Code

jean skill[hold=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.060.01truefalse
N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-1.51.5----
N2CirclePlayer--0.52.2150---
N3CirclePlayer--12.830---
N4CirclePlayer-0.61.6----
N5CirclePlayer-0.61.6----

Known issues

Does not have any known issues

Names

  • jean

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
burstenterNumber of times enemies enter or leave the field. Default 0 times.
burstenter_delayTime between enter/leave hits. Default 600 / enter (frames).
skillhold0 for Tap (default), value between 1 and 300 for Hold. Triggering C1 requires hold >= 60.

Fields

Does not have any fields