Jean
Practical config
Use jean in configs. Aliases: None listed.
Code
jean char lvl=90/90 cons=0 talent=9,9,9;
jean add weapon="favoniussword" refine=5 lvl=90/90;
jean add set="emblemofseveredfate" count=4;
jean add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn jean_basic_loop() {
if .jean.skill.ready {
jean skill;
}
if .jean.burst.ready {
jean burst;
}
jean attack:3;
}Use burst[enter=...]
Number of times enemies enter or leave the field. Default 0 times.
burst[enter=...]
Action params go inside brackets on the exact action you are casting.
Code
jean burst[enter=1];Use burst[enter_delay=...]
Time between enter/leave hits. Default 600 / enter (frames).
burst[enter_delay=...]
Action params go inside brackets on the exact action you are casting.
Code
jean burst[enter_delay=10];Actions you can write
attack usable directly
Code
jean attack:3;charge Need to use attack right before charge.
Code
jean attack, charge;skill usable directly
Code
jean skill;burst usable directly
Code
jean burst;dash usable directly
Code
jean dash;jump usable directly
Code
jean jump;walk No action followed by walk has proper frames.
Code
jean walk;swap usable directly
Code
jean swap;Special action params
burst[enter=...] - Number of times enemies enter or leave the field. Default 0 times.
Code
jean burst[enter=1];burst[enter_delay=...] - Time between enter/leave hits. Default 600 / enter (frames).
Code
jean burst[enter_delay=10];skill[hold=...] - 0 for Tap (default), value between 1 and 300 for Hold. Triggering C1 requires hold >= 60.
Code
jean skill[hold=1];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3 | 0.06 | 0.01 | true | false |
| N4 | 0.06 | 0.01 | true | false |
| N5 | 0.1 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 1.5 | 1.5 | - | - | - | - |
| N2 | Circle | Player | - | -0.5 | 2.2 | 150 | - | - | - |
| N3 | Circle | Player | - | -1 | 2.8 | 30 | - | - | - |
| N4 | Circle | Player | - | 0.6 | 1.6 | - | - | - | - |
| N5 | Circle | Player | - | 0.6 | 1.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 1 | 1.8 | 160 | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E | Box | GlobalValue | - | - | - | - | 4 | 4.1 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-ElementalBurst | Circle | Player | - | - | 6 | - | - | - | Q/C4 detection area is the same as this hitbox. |
| Q-InOut | Single | GlobalValue | - | - | - | - | - | - | Enter/exit mechanics are not properly implemented yet. |
Known issues
Names
- jean
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
burst | enter | Number of times enemies enter or leave the field. Default 0 times. |
burst | enter_delay | Time between enter/leave hits. Default 600 / enter (frames). |
skill | hold | 0 for Tap (default), value between 1 and 300 for Hold. Triggering C1 requires hold >= 60. |