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Navia

Practical config

Use navia in configs. Aliases: navia, demoiselle

Code

navia char lvl=90/90 cons=0 talent=9,9,9;
navia add weapon="favoniussword" refine=5 lvl=90/90;
navia add set="emblemofseveredfate" count=4;
navia add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Tap or hold skill by shrapnel

Navia wants to spend 6 Crystal Shrapnel cleanly. This helper taps skill at 6 stacks and holds skill when she needs to collect/aim.

.navia.shrapnel == 6

Reads Navia's current stack count. Six is the full stack value.

navia skill[hold=1];

The hold branch aims/collects. Use it when stacks are not full yet.

Do not guess stacks

Use `print(.navia.shrapnel);` while testing to see if your rotation reaches 6 before skill.

Code

fn naviaskill() {
  if .navia.shrapnel == 6 {
    navia skill;
  } else {
    navia skill[hold=1];
  }
}

navia burst;
naviaskill();
navia attack:2, dash, attack:2;
print(.navia.shrapnel);
naviaskill();

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn navia_basic_loop() {
  if .navia.skill.ready {
    navia skill;
  }
  if .navia.burst.ready {
    navia burst;
  }
  navia attack:3;
}

Wait while .navia.shrapnel is active

Number of Crystal Shrapnel stacks.

Live state

This is not a setup value. It is the current simulator state at that frame.

Timeout

The frame limit stops the config from freezing if the state never changes.

Code

let start = f();
while .navia.shrapnel > 0 && f() - start < 300 {
  navia attack;
}

Use skill[hold=...]

0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

navia skill[hold=1];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

navia low_plunge[collision=0];

Actions you can write

attack usable directly

Code

navia attack:3;

charge conditional action

Code

navia attack, charge;

skill usable directly

Code

navia skill;

burst usable directly

Code

navia burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

navia low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

navia high_plunge[collision=0];

dash usable directly

Code

navia dash;

jump usable directly

Code

navia jump;

walk Normal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do.

Code

navia walk;

swap usable directly

Code

navia swap;

Special action params

skill[hold=...] - 0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate.

Code

navia skill[hold=1];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

navia low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

navia high_plunge[collision=0];

Fields for conditions

.navia.shrapnel - Number of Crystal Shrapnel stacks.

Code

if .navia.shrapnel > 0 {
  # action here
}

Frames

Video credit: shizukayuki
Count: Sheet (credit: shizukayuki)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52----
N2BoxPlayer--1.5--24.3-
N3-1BoxPlayer-0.3--34.5-
N3-2BoxPlayer-0.3--34.5-
N3-3BoxPlayer-0.3--34.5-
N4BoxPlayer--1.85--24.7-

Known issues

Does not have any known issues

Names

  • navia
  • navia
  • demoiselle

Legal Actions

AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNormal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.navia.shrapnel
Number of Crystal Shrapnel stacks.
If more than one field is available, then either field will work.