Gaming
Practical config
Use gaming in configs. Aliases: None listed.
Code
gaming char lvl=90/90 cons=0 talent=9,9,9;
gaming add weapon="favoniussword" refine=5 lvl=90/90;
gaming add set="emblemofseveredfate" count=4;
gaming add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn gaming_basic_loop() {
if .gaming.skill.ready {
gaming skill;
}
if .gaming.burst.ready {
gaming burst;
}
gaming attack:3;
}Use low_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
low_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
gaming low_plunge[collision=0];Use high_plunge[collision=...]
0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
high_plunge[collision=...]
Action params go inside brackets on the exact action you are casting.
Code
gaming high_plunge[collision=0];Actions you can write
attack usable directly
Code
gaming attack:3;charge usable directly
Code
gaming attack, charge;skill usable directly
Code
gaming skill;burst usable directly
Code
gaming burst;low_plunge Previous action must be skill or a jump buffed via Xianyun's burst for example.
Code
gaming low_plunge[collision=0];high_plunge Previous action must be skill or a jump buffed via Xianyun's burst for example.
Code
gaming high_plunge[collision=0];dash usable directly
Code
gaming dash;jump usable directly
Code
gaming jump;walk usable directly
Code
gaming walk;swap usable directly
Code
gaming swap;Special action params
low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
Code
gaming low_plunge[collision=0];high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
Code
gaming high_plunge[collision=0];low_plunge[man_chai_delay=...] - Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames.
Code
gaming low_plunge[man_chai_delay=10];high_plunge[man_chai_delay=...] - Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames.
Code
gaming high_plunge[man_chai_delay=10];burst[man_chai_delay=...] - Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 100 frames.
Code
gaming burst[man_chai_delay=10];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.1 | 0.01 | true | false |
| N2 | 0.09 | 0.01 | true | false |
| N3 | 0.12 | 0.01 | true | false |
| N4 | 0.12 | 0.01 | true | false |
AoE Data
- Normal
- Plunge
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 1 | 2 | - | - | - | - |
| N2 | Circle | Player | - | 1 | 2 | 270 | - | - | - |
| N3 | Box | Player | - | -1.7 | - | - | 2.5 | 4 | - |
| N4 | Circle | Player | - | 2 | 2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| E-Low_Plunge | Circle | Player | - | - | 4 | - | - | - | - |
| E-Low_Plunge-C6 | Circle | Player | - | - | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q | Circle | Player | - | - | 5 | - | - | - | - |
Known issues
Names
- gaming
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be skill or a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be skill or a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E. |
low_plunge | man_chai_delay | Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames. |
high_plunge | man_chai_delay | Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames. |
burst | man_chai_delay | Number of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 100 frames. |