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Kirara

Practical config

Use kirara in configs. Aliases: None listed.

Code

kirara char lvl=90/90 cons=0 talent=9,9,9;
kirara add weapon="favoniussword" refine=5 lvl=90/90;
kirara add set="emblemofseveredfate" count=4;
kirara add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn kirara_basic_loop() {
  if .kirara.skill.ready {
    kirara skill;
  }
  if .kirara.burst.ready {
    kirara burst;
  }
  kirara attack:3;
}

Use skill[short_hold=...]

0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.

skill[short_hold=...]

Action params go inside brackets on the exact action you are casting.

Code

kirara skill[short_hold=1];

Use skill[hold=...]

0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

kirara skill[hold=1];

Actions you can write

attack usable directly

Code

kirara attack:3;

charge Need to use attack right before charge.

Code

kirara attack, charge;

skill usable directly

Code

kirara skill;

burst usable directly

Code

kirara burst;

dash usable directly

Code

kirara dash;

jump usable directly

Code

kirara jump;

walk usable directly

Code

kirara walk;

swap usable directly

Code

kirara swap;

Special action params

skill[short_hold=...] - 0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.

Code

kirara skill[short_hold=1];

skill[hold=...] - 0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

Code

kirara skill[hold=1];

burst[hits=...] - Number of mines that hit. Default 2 hits.

Code

kirara burst[hits=1];

burst[mine_delay=...] - Time until all mines explode. Default 180 frames.

Code

kirara burst[mine_delay=10];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.010.01truefalse
N3-20.050.01truefalse
N40.060.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.62----
N2BoxPlayer--0.3--1.83.8-
N3-1CirclePlayer-0.42----
N3-2CirclePlayer-0.92----
N4CirclePlayer-12.1----

Known issues

Does not have any known issues

Names

  • kirara

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
skillshort_hold0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.
skillhold0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.
bursthitsNumber of mines that hit. Default 2 hits.
burstmine_delayTime until all mines explode. Default 180 frames.

Fields

Does not have any fields