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Cyno

Practical config

Use cyno in configs. Aliases: None listed.

Code

cyno char lvl=90/90 cons=0 talent=9,9,9;
cyno add weapon="favoniussword" refine=5 lvl=90/90;
cyno add set="emblemofseveredfate" count=4;
cyno add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn cyno_basic_loop() {
  if .cyno.skill.ready {
    cyno skill;
  }
  if .cyno.burst.ready {
    cyno burst;
  }
  cyno attack:3;
}

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

cyno low_plunge[collision=0];

Use high_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

high_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

cyno high_plunge[collision=0];

Actions you can write

attack usable directly

Code

cyno attack:3;

charge Need to use attack right before charge.

Code

cyno attack, charge;

skill usable directly

Code

cyno skill;

burst usable directly

Code

cyno burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

cyno low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

cyno high_plunge[collision=0];

dash usable directly

Code

cyno dash;

jump usable directly

Code

cyno jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

cyno walk;

swap usable directly

Code

cyno swap;

Special action params

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

cyno low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

cyno high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.010.01falsefalse
N20.060.01truefalse
N3-100.01falsefalse
N3-20.020.01truefalse
N40.040.01truefalse
Q-N10.010.01falsefalse
Q-N20.010.01falsefalse
Q-N30.030.01falsefalse
Q-N4-10.010.01falsefalse
Q-N4-20.030.01falsefalse
Q-N50.050.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.51.8270---
N2BoxPlayer--0.2--1.82.7-
N3-1BoxPlayer----2.23.6-
N3-2BoxPlayer----2.23.6-
N4CirclePlayer-12.3----
Q-N1CirclePlayer-12----
Q-N2CirclePlayer-12----
Q-N3BoxPlayer--0.2--2.56-
Q-N4-1CirclePlayer-0.82.5----
Q-N4-2CirclePlayer-0.82.5----
Q-N5CirclePlayer-1.53.5----

Known issues

Does not have any known issues

Names

  • cyno

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields