Sigewinne
Practical config
Use sigewinne in configs. Aliases: None listed.
Code
sigewinne char lvl=90/90 cons=0 talent=9,9,9;
sigewinne add weapon="favoniussword" refine=5 lvl=90/90;
sigewinne add set="emblemofseveredfate" count=4;
sigewinne add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn sigewinne_basic_loop() {
if .sigewinne.skill.ready {
sigewinne skill;
}
if .sigewinne.burst.ready {
sigewinne burst;
}
sigewinne attack:3;
}Use dash[pickup_droplets=...]
Number of picked up Sourcewater Droplets. Default 0.
dash[pickup_droplets=...]
Action params go inside brackets on the exact action you are casting.
Code
sigewinne dash[pickup_droplets=1];Use attack[travel=...]
Projectile travel time. Default 10 frames.
attack[travel=...]
Action params go inside brackets on the exact action you are casting.
Code
sigewinne attack[travel=10];Actions you can write
attack usable directly
Code
sigewinne attack:3;aim usable directly
Code
sigewinne aim[weakspot=1,travel=10];skill usable directly
Code
sigewinne skill;burst usable directly
Code
sigewinne burst;dash usable directly
Code
sigewinne dash;jump usable directly
Code
sigewinne jump;walk usable directly
Code
sigewinne walk;swap usable directly
Code
sigewinne swap;Special action params
dash[pickup_droplets=...] - Number of picked up Sourcewater Droplets. Default 0.
Code
sigewinne dash[pickup_droplets=1];attack[travel=...] - Projectile travel time. Default 10 frames.
Code
sigewinne attack[travel=10];aim[hold=...] - 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Fully-Charged Aimed Shot with Mini-Bubble.
Code
sigewinne aim[hold=1];aim[travel=...] - Projectile travel time. Default 10 frames.
Code
sigewinne aim[travel=10];aim[weakspot=...] - Hit weakspot with aimed shot. Default 0 (false), 1 for true.
Code
sigewinne aim[weakspot=1];skill[hold=...] - 0 for Tap (default), 1 for short Hold (tier 1 bubble), 2 for Hold (tier 2 bubble).
Code
sigewinne skill[hold=1];burst[ticks=...] - Number of ticks for Elemental Burst. Default is maximum number of ticks, minimum 2. If the number of ticks is not the maximum, the next action must be Dash, or Jump.
Code
sigewinne burst[ticks=1];Fields for conditions
No special entries documented.
Frames
Count: Sheet (credit: ange1o5)
Hitlag Data
- Aimed Shot
- Skill
- Burst
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| Aim-Bubble | 0 | 0.01 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| E-Bubblebalm | 0 | 0.01 | false | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Q-Hit | 0 | 0.01 | false | false |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Bubble | Box | PrimaryTarget | - | -0.5 | - | - | 0.3 | 0.3 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Bubblebalm | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
| E-Spiritbreath-Thorn | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Hit | Box | Player | - | 0 | - | - | 4 | 10 | This is an approximation because we do not actually know the real AoE. The hitbox was taken from Neuvillette's CA and was made slightly wider. |
Known issues
Names
- sigewinne
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
dash | pickup_droplets | Number of picked up Sourcewater Droplets. Default 0. |
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Fully-Charged Aimed Shot with Mini-Bubble. |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
skill | hold | 0 for Tap (default), 1 for short Hold (tier 1 bubble), 2 for Hold (tier 2 bubble). |
burst | ticks | Number of ticks for Elemental Burst. Default is maximum number of ticks, minimum 2. If the number of ticks is not the maximum, the next action must be Dash, or Jump. |