Traveler (Anemo)
Practical config
Use traveleranemo in configs. Aliases: aether-anemo, lumine-anemo, aetheranemo, lumineanemo
Code
traveleranemo char lvl=90/90 cons=0 talent=9,9,9;
traveleranemo add weapon="favoniussword" refine=5 lvl=90/90;
traveleranemo add set="emblemofseveredfate" count=4;
traveleranemo add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;Combo recipes
Safe basic loop
This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.
if .character.skill.ready
This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.
attack:3
`attack:3` means three normal attacks in a row. Change the number while you test.
No infinite loop here
This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.
Code
fn traveleranemo_basic_loop() {
if .traveleranemo.skill.ready {
traveleranemo skill;
}
if .traveleranemo.burst.ready {
traveleranemo burst;
}
traveleranemo attack:3;
}Start with base_atk_buff
0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
traveleranemo char lvl=90/90 cons=0 talent=9,9,9 +params=[base_atk_buff=1];Start with skirk_story_buff
0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
+params=[...]
Character params go on the `char` line.
Code
traveleranemo char lvl=90/90 cons=0 talent=9,9,9 +params=[skirk_story_buff=1];Actions you can write
attack usable directly
Code
traveleranemo attack:3;charge Need to use attack right before charge.
Code
traveleranemo attack, charge;skill usable directly
Code
traveleranemo skill;burst usable directly
Code
traveleranemo burst;dash usable directly
Code
traveleranemo dash;jump usable directly
Code
traveleranemo jump;walk No action followed by walk has proper frames.
Code
traveleranemo walk;swap usable directly
Code
traveleranemo swap;Special action params
-[base_atk_buff=...] - 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
Code
traveleranemo -[base_atk_buff=1];-[skirk_story_buff=...] - 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
Code
traveleranemo -[skirk_story_buff=1];skill[hold=...] - 0 for Tap (default), 1 for Hold.
Code
traveleranemo skill[hold=1];skill[hold_ticks=...] - Number of ticks for Hold E. Default 6, maximum 6. Only works if hold = 1.
Code
traveleranemo skill[hold_ticks=1];Fields for conditions
No special entries documented.
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Normal
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| Aether-N1 | 0.03 | 0.01 | true | false |
| Aether-N2 | 0.03 | 0.01 | true | false |
| Aether-N3 | 0.06 | 0.01 | true | false |
| Aether-N4 | 0.09 | 0.01 | true | false |
| Aether-N5 | 0.12 | 0.01 | true | false |
| Lumine-N1 | 0.03 | 0.01 | true | false |
| Lumine-N2 | 0.03 | 0.01 | true | false |
| Lumine-N3 | 0.06 | 0.01 | true | false |
| Lumine-N4 | 0.06 | 0.01 | true | false |
| Lumine-N5 | 0.1 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Ascension
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Aether-N1 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Aether-N2 | Circle | Player | - | 0.6 | 1.7 | 180 | - | - | - |
| Aether-N3 | Box | Player | - | 0.4 | - | - | 1.5 | 2.2 | - |
| Aether-N4 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
| Aether-N5 | Circle | Player | - | 0.6 | 1.75 | 240 | - | - | - |
| Lumine-N1 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Lumine-N2 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
| Lumine-N3 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N4 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
| Lumine-N5 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
| CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap-InitialStorm | Circle | Player | - | - | 6 | 100 | - | - | - |
| E-Tap-InitialStorm-AdditionalElement | Circle | Player | - | - | 6 | 100 | - | - | - |
| E-Tap-MaxStorm | Circle | Player | - | - | 6 | 100 | - | - | - |
| E-Tap-MaxStorm-AdditionalElement | Circle | Player | - | - | 6 | 100 | - | - | - |
| E-Hold-InitialCutting | Circle | Player | - | 1.2 | 1.7 | - | - | - | - |
| E-Hold-InitialCutting-AdditonalElement | Circle | Player | - | 1.2 | 1.7 | - | - | - | - |
| E-Hold-MaxCutting | Circle | Player | - | 1.2 | 3.6 | - | - | - | - |
| E-Hold-MaxCutting-AdditionalElement | Circle | Player | - | 1.2 | 3.6 | - | - | - | - |
| E-AbsorbCheck | Circle | Player | - | 1.2 | 3 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Tornado | Box | PrimaryTarget | - | -1.5 | - | - | 3 | 3 | - |
| Q-AdditionalElement | Box | PrimaryTarget | - | -1 | - | - | 2.5 | 2.5 | - |
| Q-AbsorbCheck | Box | Player | - | -1.5 | - | - | 2.5 | 2.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| A1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
Known issues
Names
- traveleranemo
- aether-anemo
- lumine-anemo
- aetheranemo
- lumineanemo
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
- | base_atk_buff | 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line. |
- | skirk_story_buff | 0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line. |
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | hold_ticks | Number of ticks for Hold E. Default 6, maximum 6. Only works if hold = 1. |