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Yun Jin

Practical config

Use yunjin in configs. Aliases: None listed.

Code

yunjin char lvl=90/90 cons=0 talent=9,9,9;
yunjin add weapon="favoniussword" refine=5 lvl=90/90;
yunjin add set="emblemofseveredfate" count=4;
yunjin add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn yunjin_basic_loop() {
  if .yunjin.skill.ready {
    yunjin skill;
  }
  if .yunjin.burst.ready {
    yunjin burst;
  }
  yunjin attack:3;
}

Use skill[hold=...]

0 for Tap (default), 1 for Hold Lv. 1, 2 for Hold Lv. 2.

skill[hold=...]

Action params go inside brackets on the exact action you are casting.

Code

yunjin skill[hold=1];

Use skill[perfect=...]

If 1, perform perfect counter (Hold Lv. 2 frames). Default 0.

skill[perfect=...]

Action params go inside brackets on the exact action you are casting.

Code

yunjin skill[perfect=1];

Actions you can write

attack usable directly

Code

yunjin attack:3;

charge Need to use attack right before charge.

Code

yunjin attack, charge;

skill usable directly

Code

yunjin skill;

burst usable directly

Code

yunjin burst;

dash usable directly

Code

yunjin dash;

jump usable directly

Code

yunjin jump;

walk No action followed by walk has proper frames.

Code

yunjin walk;

swap usable directly

Code

yunjin swap;

Special action params

skill[hold=...] - 0 for Tap (default), 1 for Hold Lv. 1, 2 for Hold Lv. 2.

Code

yunjin skill[hold=1];

skill[perfect=...] - If 1, perform perfect counter (Hold Lv. 2 frames). Default 0.

Code

yunjin skill[perfect=1];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-20.030.01truefalse
N4-20.030.01falsefalse
N50.040.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.82220---
N2CirclePlayer-0.82220---
N3-1CirclePlayer-0.82220---
N3-2CirclePlayer-0.82220---
N4-1BoxPlayer--1.2--23.2-
N4-2BoxPlayer--1.2--23.2-
N5CirclePlayer-1.12.4----

Known issues

Does not have any known issues

Names

  • yunjin

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold Lv. 1, 2 for Hold Lv. 2.
skillperfectIf 1, perform perfect counter (Hold Lv. 2 frames). Default 0.

Fields

Does not have any fields