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Xiangling

Practical config

Use xiangling in configs. Aliases: xl

Code

xiangling char lvl=90/90 cons=0 talent=9,9,9;
xiangling add weapon="favoniussword" refine=5 lvl=90/90;
xiangling add set="emblemofseveredfate" count=4;
xiangling add stats hp=4780 atk=311 atk%=0.466 cr=0.311 cd=0.622 er=0.110;

Combo recipes

Safe basic loop

This is the safest starter pattern. It checks if skill/burst are ready before pressing them, then uses attacks as filler. Use it when you do not know a character combo yet.

if .character.skill.ready

This reads the cooldown. If it says ready, the action can be used now. If it is false, the sim skips that action.

attack:3

`attack:3` means three normal attacks in a row. Change the number while you test.

No infinite loop here

This helper runs once when you call it. Put the repeated rotation outside, in your main `for` loop.

Code

fn xiangling_basic_loop() {
  if .xiangling.skill.ready {
    xiangling skill;
  }
  if .xiangling.burst.ready {
    xiangling burst;
  }
  xiangling attack:3;
}

Use skill[a4_delay=...]

Number of frames until the active character picks up the Chili Pepper (A4) relative to Guoba Expiry. A negative value indicates that it is not picked up. Default -1, maximum 600.

skill[a4_delay=...]

Action params go inside brackets on the exact action you are casting.

Code

xiangling skill[a4_delay=10];

Use low_plunge[collision=...]

0 for no collision dmg (default), 1 for collision dmg.

low_plunge[collision=...]

Action params go inside brackets on the exact action you are casting.

Code

xiangling low_plunge[collision=0];

Actions you can write

attack usable directly

Code

xiangling attack:3;

charge Need to use attack right before charge.

Code

xiangling attack, charge;

skill usable directly

Code

xiangling skill;

burst usable directly

Code

xiangling burst;

low_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

xiangling low_plunge[collision=0];

high_plunge Previous action must be a jump buffed via Xianyun's burst for example.

Code

xiangling high_plunge[collision=0];

dash usable directly

Code

xiangling dash;

jump usable directly

Code

xiangling jump;

walk No action followed by walk (except low_plunge and high_plunge) has proper frames.

Code

xiangling walk;

swap usable directly

Code

xiangling swap;

Special action params

skill[a4_delay=...] - Number of frames until the active character picks up the Chili Pepper (A4) relative to Guoba Expiry. A negative value indicates that it is not picked up. Default -1, maximum 600.

Code

xiangling skill[a4_delay=10];

low_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

xiangling low_plunge[collision=0];

high_plunge[collision=...] - 0 for no collision dmg (default), 1 for collision dmg.

Code

xiangling high_plunge[collision=0];

Fields for conditions

No special entries documented.

Frames

Video credit: Kolibri#7675
Count: Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.030.01truefalse
N3-200.01truefalse
N4-100.01truefalse
N4-200.01truefalse
N4-300.01truefalse
N4-40.030.01truefalse
N50.090.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----1.23-
N2BoxPlayer----1.63.3-
N3-1BoxPlayer----1.63.3-
N3-2BoxPlayer----1.23.3-
N4-1BoxPlayer----1.23.3-
N4-2BoxPlayer----1.23.3-
N4-3BoxPlayer----1.23.3-
N4-4BoxPlayer----1.23.3-
N5BoxPlayer----1.63.3-

Known issues

Does not have any known issues

Names

  • xiangling
  • xl

Legal Actions

AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skilla4_delayNumber of frames until the active character picks up the Chili Pepper (A4) relative to Guoba Expiry. A negative value indicates that it is not picked up. Default -1, maximum 600.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields